//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:47 2025

#include "../SDK.hpp"

namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------

// Function bp_lobby_nian_monster.bp_lobby_nian_monster_C.EventOnClickedHelp_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_lobby_nian_monster_C::EventOnClickedHelp_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_lobby_nian_monster.bp_lobby_nian_monster_C.EventOnClickedHelp_NoFetch");

	Abp_lobby_nian_monster_C_EventOnClickedHelp_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_lobby_nian_monster.bp_lobby_nian_monster_C.EventOnClickedHelp
// (BlueprintCallable, BlueprintEvent)

void Abp_lobby_nian_monster_C::EventOnClickedHelp()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_lobby_nian_monster.bp_lobby_nian_monster_C.EventOnClickedHelp");

	Abp_lobby_nian_monster_C_EventOnClickedHelp_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_lobby_nian_monster.bp_lobby_nian_monster_C.EventOnClickedClose_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_lobby_nian_monster_C::EventOnClickedClose_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_lobby_nian_monster.bp_lobby_nian_monster_C.EventOnClickedClose_NoFetch");

	Abp_lobby_nian_monster_C_EventOnClickedClose_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_lobby_nian_monster.bp_lobby_nian_monster_C.EventOnClickedClose
// (BlueprintCallable, BlueprintEvent)

void Abp_lobby_nian_monster_C::EventOnClickedClose()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_lobby_nian_monster.bp_lobby_nian_monster_C.EventOnClickedClose");

	Abp_lobby_nian_monster_C_EventOnClickedClose_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_lobby_nian_monster.bp_lobby_nian_monster_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)

void Abp_lobby_nian_monster_C::UserConstructionScript()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_lobby_nian_monster.bp_lobby_nian_monster_C.UserConstructionScript");

	Abp_lobby_nian_monster_C_UserConstructionScript_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


}

