//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:43 2025

#include "../SDK.hpp"

namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------

// Function bp_avatar_preview.bp_avatar_preview_C.EventAvatarPreviewOnUIClose_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_avatar_preview_C::EventAvatarPreviewOnUIClose_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_avatar_preview.bp_avatar_preview_C.EventAvatarPreviewOnUIClose_NoFetch");

	Abp_avatar_preview_C_EventAvatarPreviewOnUIClose_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_avatar_preview.bp_avatar_preview_C.EventAvatarPreviewOnUIClose
// (BlueprintCallable, BlueprintEvent)

void Abp_avatar_preview_C::EventAvatarPreviewOnUIClose()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_avatar_preview.bp_avatar_preview_C.EventAvatarPreviewOnUIClose");

	Abp_avatar_preview_C_EventAvatarPreviewOnUIClose_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_avatar_preview.bp_avatar_preview_C.EventAvatarPreviewTryCloseUI_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_avatar_preview_C::EventAvatarPreviewTryCloseUI_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_avatar_preview.bp_avatar_preview_C.EventAvatarPreviewTryCloseUI_NoFetch");

	Abp_avatar_preview_C_EventAvatarPreviewTryCloseUI_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_avatar_preview.bp_avatar_preview_C.EventAvatarPreviewTryCloseUI
// (BlueprintCallable, BlueprintEvent)

void Abp_avatar_preview_C::EventAvatarPreviewTryCloseUI()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_avatar_preview.bp_avatar_preview_C.EventAvatarPreviewTryCloseUI");

	Abp_avatar_preview_C_EventAvatarPreviewTryCloseUI_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_avatar_preview.bp_avatar_preview_C.EventAvatarPreviewTestInit_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_avatar_preview_C::EventAvatarPreviewTestInit_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_avatar_preview.bp_avatar_preview_C.EventAvatarPreviewTestInit_NoFetch");

	Abp_avatar_preview_C_EventAvatarPreviewTestInit_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_avatar_preview.bp_avatar_preview_C.EventAvatarPreviewTestInit
// (BlueprintCallable, BlueprintEvent)

void Abp_avatar_preview_C::EventAvatarPreviewTestInit()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_avatar_preview.bp_avatar_preview_C.EventAvatarPreviewTestInit");

	Abp_avatar_preview_C_EventAvatarPreviewTestInit_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_avatar_preview.bp_avatar_preview_C.EventAvatarPreviewOnUIEnter_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_avatar_preview_C::EventAvatarPreviewOnUIEnter_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_avatar_preview.bp_avatar_preview_C.EventAvatarPreviewOnUIEnter_NoFetch");

	Abp_avatar_preview_C_EventAvatarPreviewOnUIEnter_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_avatar_preview.bp_avatar_preview_C.EventAvatarPreviewOnUIEnter
// (BlueprintCallable, BlueprintEvent)

void Abp_avatar_preview_C::EventAvatarPreviewOnUIEnter()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_avatar_preview.bp_avatar_preview_C.EventAvatarPreviewOnUIEnter");

	Abp_avatar_preview_C_EventAvatarPreviewOnUIEnter_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_avatar_preview.bp_avatar_preview_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)

void Abp_avatar_preview_C::UserConstructionScript()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_avatar_preview.bp_avatar_preview_C.UserConstructionScript");

	Abp_avatar_preview_C_UserConstructionScript_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


}

