#pragma once

//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:41 2025

#include "../SDK.hpp"

namespace SDK
{
//---------------------------------------------------------------------------
//Parameters
//---------------------------------------------------------------------------

// Function LoadedClassManager_BP.LoadedClassManager_BP_C.LoadMissionBPTable
struct ULoadedClassManager_BP_C_LoadMissionBPTable_Params
{
};

// Function LoadedClassManager_BP.LoadedClassManager_BP_C.LoadEmoteBPTable
struct ULoadedClassManager_BP_C_LoadEmoteBPTable_Params
{
};

// Function LoadedClassManager_BP.LoadedClassManager_BP_C.LoadConsumableBPTable
struct ULoadedClassManager_BP_C_LoadConsumableBPTable_Params
{
};

// Function LoadedClassManager_BP.LoadedClassManager_BP_C.LoadGameModeBPTable
struct ULoadedClassManager_BP_C_LoadGameModeBPTable_Params
{
};

// Function LoadedClassManager_BP.LoadedClassManager_BP_C.LoadAvatarBPTable
struct ULoadedClassManager_BP_C_LoadAvatarBPTable_Params
{
};

// Function LoadedClassManager_BP.LoadedClassManager_BP_C.LoadWeaponBPTable
struct ULoadedClassManager_BP_C_LoadWeaponBPTable_Params
{
};

// Function LoadedClassManager_BP.LoadedClassManager_BP_C.InitBPTableMap
struct ULoadedClassManager_BP_C_InitBPTableMap_Params
{
};

// Function LoadedClassManager_BP.LoadedClassManager_BP_C.ExecuteUbergraph_LoadedClassManager_BP
struct ULoadedClassManager_BP_C_ExecuteUbergraph_LoadedClassManager_BP_Params
{
	int                                                EntryPoint;                                               // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
};

}

