//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:45 2025

#include "../SDK.hpp"

namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------

// Function bp_corps_shop.bp_corps_shop_C.EventCorpsShopUIFetchInfo_Push_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_shop_C::EventCorpsShopUIFetchInfo_Push_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_shop.bp_corps_shop_C.EventCorpsShopUIFetchInfo_Push_NoFetch");

	Abp_corps_shop_C_EventCorpsShopUIFetchInfo_Push_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_shop.bp_corps_shop_C.EventCorpsShopUIFetchInfo_Push
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_shop_C::EventCorpsShopUIFetchInfo_Push()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_shop.bp_corps_shop_C.EventCorpsShopUIFetchInfo_Push");

	Abp_corps_shop_C_EventCorpsShopUIFetchInfo_Push_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_shop.bp_corps_shop_C.EventFetchInfo_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_shop_C::EventFetchInfo_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_shop.bp_corps_shop_C.EventFetchInfo_NoFetch");

	Abp_corps_shop_C_EventFetchInfo_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_shop.bp_corps_shop_C.EventFetchInfo
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_shop_C::EventFetchInfo()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_shop.bp_corps_shop_C.EventFetchInfo");

	Abp_corps_shop_C_EventFetchInfo_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_shop.bp_corps_shop_C.EventSwitchToClothingPage_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_shop_C::EventSwitchToClothingPage_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_shop.bp_corps_shop_C.EventSwitchToClothingPage_NoFetch");

	Abp_corps_shop_C_EventSwitchToClothingPage_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_shop.bp_corps_shop_C.EventSwitchToClothingPage
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_shop_C::EventSwitchToClothingPage()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_shop.bp_corps_shop_C.EventSwitchToClothingPage");

	Abp_corps_shop_C_EventSwitchToClothingPage_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_shop.bp_corps_shop_C.EventBuyCorpsShopItem_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_shop_C::EventBuyCorpsShopItem_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_shop.bp_corps_shop_C.EventBuyCorpsShopItem_NoFetch");

	Abp_corps_shop_C_EventBuyCorpsShopItem_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_shop.bp_corps_shop_C.EventBuyCorpsShopItem
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_shop_C::EventBuyCorpsShopItem()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_shop.bp_corps_shop_C.EventBuyCorpsShopItem");

	Abp_corps_shop_C_EventBuyCorpsShopItem_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_shop.bp_corps_shop_C.EventClickShowBaoxiangDrop_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_shop_C::EventClickShowBaoxiangDrop_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_shop.bp_corps_shop_C.EventClickShowBaoxiangDrop_NoFetch");

	Abp_corps_shop_C_EventClickShowBaoxiangDrop_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_shop.bp_corps_shop_C.EventClickShowBaoxiangDrop
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_shop_C::EventClickShowBaoxiangDrop()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_shop.bp_corps_shop_C.EventClickShowBaoxiangDrop");

	Abp_corps_shop_C_EventClickShowBaoxiangDrop_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_shop.bp_corps_shop_C.EventSwitchToHeadpotraitPage_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_shop_C::EventSwitchToHeadpotraitPage_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_shop.bp_corps_shop_C.EventSwitchToHeadpotraitPage_NoFetch");

	Abp_corps_shop_C_EventSwitchToHeadpotraitPage_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_shop.bp_corps_shop_C.EventSwitchToHeadpotraitPage
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_shop_C::EventSwitchToHeadpotraitPage()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_shop.bp_corps_shop_C.EventSwitchToHeadpotraitPage");

	Abp_corps_shop_C_EventSwitchToHeadpotraitPage_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_shop.bp_corps_shop_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)

void Abp_corps_shop_C::UserConstructionScript()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_shop.bp_corps_shop_C.UserConstructionScript");

	Abp_corps_shop_C_UserConstructionScript_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


}

