#pragma once

//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:40 2025

#include "../SDK.hpp"

namespace SDK
{
//---------------------------------------------------------------------------
//Parameters
//---------------------------------------------------------------------------

// Function Landscape.LandscapeProxy.EditorApplySpline
struct ALandscapeProxy_EditorApplySpline_Params
{
	class USplineComponent*                            InSplineComponent;                                        // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
	float                                              StartWidth;                                               // (Parm, ZeroConstructor, IsPlainOldData)
	float                                              EndWidth;                                                 // (Parm, ZeroConstructor, IsPlainOldData)
	float                                              StartSideFalloff;                                         // (Parm, ZeroConstructor, IsPlainOldData)
	float                                              EndSideFalloff;                                           // (Parm, ZeroConstructor, IsPlainOldData)
	float                                              StartRoll;                                                // (Parm, ZeroConstructor, IsPlainOldData)
	float                                              EndRoll;                                                  // (Parm, ZeroConstructor, IsPlainOldData)
	int                                                NumSubdivisions;                                          // (Parm, ZeroConstructor, IsPlainOldData)
	bool                                               bRaiseHeights;                                            // (Parm, ZeroConstructor, IsPlainOldData)
	bool                                               bLowerHeights;                                            // (Parm, ZeroConstructor, IsPlainOldData)
	class ULandscapeLayerInfoObject*                   PaintLayer;                                               // (Parm, ZeroConstructor, IsPlainOldData)
};

// Function Landscape.LandscapeProxy.ChangeLODDistanceFactor
struct ALandscapeProxy_ChangeLODDistanceFactor_Params
{
	float                                              InLODDistanceFactor;                                      // (Parm, ZeroConstructor, IsPlainOldData)
};

}

