//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:47 2025

#include "../SDK.hpp"

namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------

// Function bp_activity_nian_monster.bp_activity_nian_monster_C.EventNianClickURL_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_activity_nian_monster_C::EventNianClickURL_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_activity_nian_monster.bp_activity_nian_monster_C.EventNianClickURL_NoFetch");

	Abp_activity_nian_monster_C_EventNianClickURL_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_activity_nian_monster.bp_activity_nian_monster_C.EventNianClickURL
// (BlueprintCallable, BlueprintEvent)

void Abp_activity_nian_monster_C::EventNianClickURL()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_activity_nian_monster.bp_activity_nian_monster_C.EventNianClickURL");

	Abp_activity_nian_monster_C_EventNianClickURL_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_activity_nian_monster.bp_activity_nian_monster_C.EventOnClickExitActivity_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_activity_nian_monster_C::EventOnClickExitActivity_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_activity_nian_monster.bp_activity_nian_monster_C.EventOnClickExitActivity_NoFetch");

	Abp_activity_nian_monster_C_EventOnClickExitActivity_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_activity_nian_monster.bp_activity_nian_monster_C.EventOnClickExitActivity
// (BlueprintCallable, BlueprintEvent)

void Abp_activity_nian_monster_C::EventOnClickExitActivity()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_activity_nian_monster.bp_activity_nian_monster_C.EventOnClickExitActivity");

	Abp_activity_nian_monster_C_EventOnClickExitActivity_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_activity_nian_monster.bp_activity_nian_monster_C.EventNianAfterQuitTeam_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_activity_nian_monster_C::EventNianAfterQuitTeam_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_activity_nian_monster.bp_activity_nian_monster_C.EventNianAfterQuitTeam_NoFetch");

	Abp_activity_nian_monster_C_EventNianAfterQuitTeam_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_activity_nian_monster.bp_activity_nian_monster_C.EventNianAfterQuitTeam
// (BlueprintCallable, BlueprintEvent)

void Abp_activity_nian_monster_C::EventNianAfterQuitTeam()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_activity_nian_monster.bp_activity_nian_monster_C.EventNianAfterQuitTeam");

	Abp_activity_nian_monster_C_EventNianAfterQuitTeam_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_activity_nian_monster.bp_activity_nian_monster_C.EventNianHideUI_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_activity_nian_monster_C::EventNianHideUI_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_activity_nian_monster.bp_activity_nian_monster_C.EventNianHideUI_NoFetch");

	Abp_activity_nian_monster_C_EventNianHideUI_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_activity_nian_monster.bp_activity_nian_monster_C.EventNianHideUI
// (BlueprintCallable, BlueprintEvent)

void Abp_activity_nian_monster_C::EventNianHideUI()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_activity_nian_monster.bp_activity_nian_monster_C.EventNianHideUI");

	Abp_activity_nian_monster_C_EventNianHideUI_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_activity_nian_monster.bp_activity_nian_monster_C.EventOnClickEnterActivity_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_activity_nian_monster_C::EventOnClickEnterActivity_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_activity_nian_monster.bp_activity_nian_monster_C.EventOnClickEnterActivity_NoFetch");

	Abp_activity_nian_monster_C_EventOnClickEnterActivity_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_activity_nian_monster.bp_activity_nian_monster_C.EventOnClickEnterActivity
// (BlueprintCallable, BlueprintEvent)

void Abp_activity_nian_monster_C::EventOnClickEnterActivity()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_activity_nian_monster.bp_activity_nian_monster_C.EventOnClickEnterActivity");

	Abp_activity_nian_monster_C_EventOnClickEnterActivity_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_activity_nian_monster.bp_activity_nian_monster_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)

void Abp_activity_nian_monster_C::UserConstructionScript()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_activity_nian_monster.bp_activity_nian_monster_C.UserConstructionScript");

	Abp_activity_nian_monster_C_UserConstructionScript_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


}

