//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:47 2025

#include "../SDK.hpp"

namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------

// Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsReport_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_roleinfo_corps_C::EventRoleInfoCorpsReport_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsReport_NoFetch");

	Abp_roleinfo_corps_C_EventRoleInfoCorpsReport_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsReport
// (BlueprintCallable, BlueprintEvent)

void Abp_roleinfo_corps_C::EventRoleInfoCorpsReport()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsReport");

	Abp_roleinfo_corps_C_EventRoleInfoCorpsReport_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsRefresh_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_roleinfo_corps_C::EventRoleInfoCorpsRefresh_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsRefresh_NoFetch");

	Abp_roleinfo_corps_C_EventRoleInfoCorpsRefresh_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsRefresh
// (BlueprintCallable, BlueprintEvent)

void Abp_roleinfo_corps_C::EventRoleInfoCorpsRefresh()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsRefresh");

	Abp_roleinfo_corps_C_EventRoleInfoCorpsRefresh_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsShow_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_roleinfo_corps_C::EventRoleInfoCorpsShow_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsShow_NoFetch");

	Abp_roleinfo_corps_C_EventRoleInfoCorpsShow_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsShow
// (BlueprintCallable, BlueprintEvent)

void Abp_roleinfo_corps_C::EventRoleInfoCorpsShow()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsShow");

	Abp_roleinfo_corps_C_EventRoleInfoCorpsShow_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsApplyJoinCorps_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_roleinfo_corps_C::EventRoleInfoCorpsApplyJoinCorps_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsApplyJoinCorps_NoFetch");

	Abp_roleinfo_corps_C_EventRoleInfoCorpsApplyJoinCorps_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsApplyJoinCorps
// (BlueprintCallable, BlueprintEvent)

void Abp_roleinfo_corps_C::EventRoleInfoCorpsApplyJoinCorps()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsApplyJoinCorps");

	Abp_roleinfo_corps_C_EventRoleInfoCorpsApplyJoinCorps_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsClose_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_roleinfo_corps_C::EventRoleInfoCorpsClose_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsClose_NoFetch");

	Abp_roleinfo_corps_C_EventRoleInfoCorpsClose_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsClose
// (BlueprintCallable, BlueprintEvent)

void Abp_roleinfo_corps_C::EventRoleInfoCorpsClose()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsClose");

	Abp_roleinfo_corps_C_EventRoleInfoCorpsClose_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_roleinfo_corps.bp_roleinfo_corps_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)

void Abp_roleinfo_corps_C::UserConstructionScript()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_roleinfo_corps.bp_roleinfo_corps_C.UserConstructionScript");

	Abp_roleinfo_corps_C_UserConstructionScript_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


}

