#pragma once

//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:48 2025

namespace SDK
{
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------

// UserDefinedStruct BP_STRUCT_CombatSurviveInfo.BP_STRUCT_CombatSurviveInfo
// 0x0060
struct FBP_STRUCT_CombatSurviveInfo
{
	struct FString                                     role_avedistance_0_F2DF343D4DE57A7D553735856E642213;      // 0x0000(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
	struct FString                                     role_maxsurvivetime_1_DC58820B4DE8BFB5ED105DAFABB033D3;   // 0x000C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
	struct FString                                     role_aidcount_2_26D098364D2E7C198E6F63BF576EE40E;         // 0x0018(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
	struct FString                                     role_aveheal_3_24C4847F4150A440BAAB379FF0F52189;          // 0x0024(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
	struct FString                                     role_avesurvivetime_4_77E44D6C4FD346846C590484F4DB501C;   // 0x0030(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
	struct FString                                     role_maxdistance_5_FB0064254732B9326DEE42B11417EC41;      // 0x003C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
	struct FString                                     role_toptenrate_6_4CB54880246F77FE008CABE00896C5C5;       // 0x0048(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
	struct FString                                     role_winrate_7_0EA235804CAC9B3A5767DCCC0454AB95;          // 0x0054(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
};

}

