//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:43 2025

#include "../SDK.hpp"

namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------

// Function bp_chat_entrance.bp_chat_entrance_C.EventOpenChatWindow_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_chat_entrance_C::EventOpenChatWindow_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_chat_entrance.bp_chat_entrance_C.EventOpenChatWindow_NoFetch");

	Abp_chat_entrance_C_EventOpenChatWindow_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_chat_entrance.bp_chat_entrance_C.EventOpenChatWindow
// (BlueprintCallable, BlueprintEvent)

void Abp_chat_entrance_C::EventOpenChatWindow()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_chat_entrance.bp_chat_entrance_C.EventOpenChatWindow");

	Abp_chat_entrance_C_EventOpenChatWindow_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_chat_entrance.bp_chat_entrance_C.EventFetchInfo_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_chat_entrance_C::EventFetchInfo_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_chat_entrance.bp_chat_entrance_C.EventFetchInfo_NoFetch");

	Abp_chat_entrance_C_EventFetchInfo_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_chat_entrance.bp_chat_entrance_C.EventFetchInfo
// (BlueprintCallable, BlueprintEvent)

void Abp_chat_entrance_C::EventFetchInfo()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_chat_entrance.bp_chat_entrance_C.EventFetchInfo");

	Abp_chat_entrance_C_EventFetchInfo_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_chat_entrance.bp_chat_entrance_C.EventTestQuitRoom_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_chat_entrance_C::EventTestQuitRoom_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_chat_entrance.bp_chat_entrance_C.EventTestQuitRoom_NoFetch");

	Abp_chat_entrance_C_EventTestQuitRoom_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_chat_entrance.bp_chat_entrance_C.EventTestQuitRoom
// (BlueprintCallable, BlueprintEvent)

void Abp_chat_entrance_C::EventTestQuitRoom()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_chat_entrance.bp_chat_entrance_C.EventTestQuitRoom");

	Abp_chat_entrance_C_EventTestQuitRoom_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_chat_entrance.bp_chat_entrance_C.EventTestJoinGameRoom_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_chat_entrance_C::EventTestJoinGameRoom_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_chat_entrance.bp_chat_entrance_C.EventTestJoinGameRoom_NoFetch");

	Abp_chat_entrance_C_EventTestJoinGameRoom_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_chat_entrance.bp_chat_entrance_C.EventTestJoinGameRoom
// (BlueprintCallable, BlueprintEvent)

void Abp_chat_entrance_C::EventTestJoinGameRoom()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_chat_entrance.bp_chat_entrance_C.EventTestJoinGameRoom");

	Abp_chat_entrance_C_EventTestJoinGameRoom_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_chat_entrance.bp_chat_entrance_C.EventSendTeamQuickMsg_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_chat_entrance_C::EventSendTeamQuickMsg_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_chat_entrance.bp_chat_entrance_C.EventSendTeamQuickMsg_NoFetch");

	Abp_chat_entrance_C_EventSendTeamQuickMsg_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_chat_entrance.bp_chat_entrance_C.EventSendTeamQuickMsg
// (BlueprintCallable, BlueprintEvent)

void Abp_chat_entrance_C::EventSendTeamQuickMsg()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_chat_entrance.bp_chat_entrance_C.EventSendTeamQuickMsg");

	Abp_chat_entrance_C_EventSendTeamQuickMsg_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_chat_entrance.bp_chat_entrance_C.EventClickBtnRoomRecruit_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_chat_entrance_C::EventClickBtnRoomRecruit_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_chat_entrance.bp_chat_entrance_C.EventClickBtnRoomRecruit_NoFetch");

	Abp_chat_entrance_C_EventClickBtnRoomRecruit_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_chat_entrance.bp_chat_entrance_C.EventClickBtnRoomRecruit
// (BlueprintCallable, BlueprintEvent)

void Abp_chat_entrance_C::EventClickBtnRoomRecruit()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_chat_entrance.bp_chat_entrance_C.EventClickBtnRoomRecruit");

	Abp_chat_entrance_C_EventClickBtnRoomRecruit_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_chat_entrance.bp_chat_entrance_C.EventClickBtnFriendList_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_chat_entrance_C::EventClickBtnFriendList_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_chat_entrance.bp_chat_entrance_C.EventClickBtnFriendList_NoFetch");

	Abp_chat_entrance_C_EventClickBtnFriendList_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_chat_entrance.bp_chat_entrance_C.EventClickBtnFriendList
// (BlueprintCallable, BlueprintEvent)

void Abp_chat_entrance_C::EventClickBtnFriendList()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_chat_entrance.bp_chat_entrance_C.EventClickBtnFriendList");

	Abp_chat_entrance_C_EventClickBtnFriendList_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_chat_entrance.bp_chat_entrance_C.EventClickBtnRecruit_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_chat_entrance_C::EventClickBtnRecruit_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_chat_entrance.bp_chat_entrance_C.EventClickBtnRecruit_NoFetch");

	Abp_chat_entrance_C_EventClickBtnRecruit_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_chat_entrance.bp_chat_entrance_C.EventClickBtnRecruit
// (BlueprintCallable, BlueprintEvent)

void Abp_chat_entrance_C::EventClickBtnRecruit()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_chat_entrance.bp_chat_entrance_C.EventClickBtnRecruit");

	Abp_chat_entrance_C_EventClickBtnRecruit_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_chat_entrance.bp_chat_entrance_C.EventSetInfo_Push_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_chat_entrance_C::EventSetInfo_Push_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_chat_entrance.bp_chat_entrance_C.EventSetInfo_Push_NoFetch");

	Abp_chat_entrance_C_EventSetInfo_Push_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_chat_entrance.bp_chat_entrance_C.EventSetInfo_Push
// (BlueprintCallable, BlueprintEvent)

void Abp_chat_entrance_C::EventSetInfo_Push()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_chat_entrance.bp_chat_entrance_C.EventSetInfo_Push");

	Abp_chat_entrance_C_EventSetInfo_Push_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_chat_entrance.bp_chat_entrance_C.EventAchieveQuickMsgStr_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_chat_entrance_C::EventAchieveQuickMsgStr_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_chat_entrance.bp_chat_entrance_C.EventAchieveQuickMsgStr_NoFetch");

	Abp_chat_entrance_C_EventAchieveQuickMsgStr_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_chat_entrance.bp_chat_entrance_C.EventAchieveQuickMsgStr
// (BlueprintCallable, BlueprintEvent)

void Abp_chat_entrance_C::EventAchieveQuickMsgStr()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_chat_entrance.bp_chat_entrance_C.EventAchieveQuickMsgStr");

	Abp_chat_entrance_C_EventAchieveQuickMsgStr_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_chat_entrance.bp_chat_entrance_C.EventPopMessageBuffer_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_chat_entrance_C::EventPopMessageBuffer_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_chat_entrance.bp_chat_entrance_C.EventPopMessageBuffer_NoFetch");

	Abp_chat_entrance_C_EventPopMessageBuffer_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_chat_entrance.bp_chat_entrance_C.EventPopMessageBuffer
// (BlueprintCallable, BlueprintEvent)

void Abp_chat_entrance_C::EventPopMessageBuffer()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_chat_entrance.bp_chat_entrance_C.EventPopMessageBuffer");

	Abp_chat_entrance_C_EventPopMessageBuffer_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_chat_entrance.bp_chat_entrance_C.EventOpenFriendNewChat_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_chat_entrance_C::EventOpenFriendNewChat_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_chat_entrance.bp_chat_entrance_C.EventOpenFriendNewChat_NoFetch");

	Abp_chat_entrance_C_EventOpenFriendNewChat_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_chat_entrance.bp_chat_entrance_C.EventOpenFriendNewChat
// (BlueprintCallable, BlueprintEvent)

void Abp_chat_entrance_C::EventOpenFriendNewChat()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_chat_entrance.bp_chat_entrance_C.EventOpenFriendNewChat");

	Abp_chat_entrance_C_EventOpenFriendNewChat_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_chat_entrance.bp_chat_entrance_C.EventOpenChatUI_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_chat_entrance_C::EventOpenChatUI_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_chat_entrance.bp_chat_entrance_C.EventOpenChatUI_NoFetch");

	Abp_chat_entrance_C_EventOpenChatUI_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_chat_entrance.bp_chat_entrance_C.EventOpenChatUI
// (BlueprintCallable, BlueprintEvent)

void Abp_chat_entrance_C::EventOpenChatUI()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_chat_entrance.bp_chat_entrance_C.EventOpenChatUI");

	Abp_chat_entrance_C_EventOpenChatUI_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_chat_entrance.bp_chat_entrance_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)

void Abp_chat_entrance_C::UserConstructionScript()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_chat_entrance.bp_chat_entrance_C.UserConstructionScript");

	Abp_chat_entrance_C_UserConstructionScript_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


}

