//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:52 2025

#include "../SDK.hpp"

namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------

// Function UICommonFunctionLibrary.UICommonFunctionLibrary_C.SetAdaptation_ScreenHole
// (Static, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UWidget*                 Widget                         (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UObject*                 __WorldContext                 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)

void UUICommonFunctionLibrary_C::SetAdaptation_ScreenHole(class UWidget* Widget, class UObject* __WorldContext)
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function UICommonFunctionLibrary.UICommonFunctionLibrary_C.SetAdaptation_ScreenHole");

	UUICommonFunctionLibrary_C_SetAdaptation_ScreenHole_Params params;
	params.Widget = Widget;
	params.__WorldContext = __WorldContext;

	auto flags = pFunc->FunctionFlags;

	static auto defaultObj = StaticClass()->GetDefaultObject();
	defaultObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function UICommonFunctionLibrary.UICommonFunctionLibrary_C.GetUIRectOffset_WithSetting
// (Static, Public, HasOutParms, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UObject*                 __WorldContext                 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// struct FString                 RealOffset                     (Parm, OutParm, ZeroConstructor)

void UUICommonFunctionLibrary_C::GetUIRectOffset_WithSetting(class UObject* __WorldContext, struct FString* RealOffset)
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function UICommonFunctionLibrary.UICommonFunctionLibrary_C.GetUIRectOffset_WithSetting");

	UUICommonFunctionLibrary_C_GetUIRectOffset_WithSetting_Params params;
	params.__WorldContext = __WorldContext;

	auto flags = pFunc->FunctionFlags;

	static auto defaultObj = StaticClass()->GetDefaultObject();
	defaultObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;

	if (RealOffset != nullptr)
		*RealOffset = params.RealOffset;
}


// Function UICommonFunctionLibrary.UICommonFunctionLibrary_C.SetAndroidPhoneAdaptation
// (Static, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UCanvasPanelSlot*        panel                          (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UObject*                 __WorldContext                 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)

void UUICommonFunctionLibrary_C::SetAndroidPhoneAdaptation(class UCanvasPanelSlot* panel, class UObject* __WorldContext)
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function UICommonFunctionLibrary.UICommonFunctionLibrary_C.SetAndroidPhoneAdaptation");

	UUICommonFunctionLibrary_C_SetAndroidPhoneAdaptation_Params params;
	params.panel = panel;
	params.__WorldContext = __WorldContext;

	auto flags = pFunc->FunctionFlags;

	static auto defaultObj = StaticClass()->GetDefaultObject();
	defaultObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function UICommonFunctionLibrary.UICommonFunctionLibrary_C.SetAdaptation_Lobby
// (Static, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UWidget*                 Widget                         (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UObject*                 __WorldContext                 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)

void UUICommonFunctionLibrary_C::SetAdaptation_Lobby(class UWidget* Widget, class UObject* __WorldContext)
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function UICommonFunctionLibrary.UICommonFunctionLibrary_C.SetAdaptation_Lobby");

	UUICommonFunctionLibrary_C_SetAdaptation_Lobby_Params params;
	params.Widget = Widget;
	params.__WorldContext = __WorldContext;

	auto flags = pFunc->FunctionFlags;

	static auto defaultObj = StaticClass()->GetDefaultObject();
	defaultObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function UICommonFunctionLibrary.UICommonFunctionLibrary_C.FormatSecondsToString
// (Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// int                            Seconds                        (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UObject*                 __WorldContext                 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// struct FText                   Ret                            (Parm, OutParm)

void UUICommonFunctionLibrary_C::FormatSecondsToString(int Seconds, class UObject* __WorldContext, struct FText* Ret)
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function UICommonFunctionLibrary.UICommonFunctionLibrary_C.FormatSecondsToString");

	UUICommonFunctionLibrary_C_FormatSecondsToString_Params params;
	params.Seconds = Seconds;
	params.__WorldContext = __WorldContext;

	auto flags = pFunc->FunctionFlags;

	static auto defaultObj = StaticClass()->GetDefaultObject();
	defaultObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;

	if (Ret != nullptr)
		*Ret = params.Ret;
}


// Function UICommonFunctionLibrary.UICommonFunctionLibrary_C.SetSquareFixedScslr
// (Static, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UWidget*                 Widget                         (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UObject*                 __WorldContext                 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)

void UUICommonFunctionLibrary_C::SetSquareFixedScslr(class UWidget* Widget, class UObject* __WorldContext)
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function UICommonFunctionLibrary.UICommonFunctionLibrary_C.SetSquareFixedScslr");

	UUICommonFunctionLibrary_C_SetSquareFixedScslr_Params params;
	params.Widget = Widget;
	params.__WorldContext = __WorldContext;

	auto flags = pFunc->FunctionFlags;

	static auto defaultObj = StaticClass()->GetDefaultObject();
	defaultObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function UICommonFunctionLibrary.UICommonFunctionLibrary_C.SetAdaptation
// (Static, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UWidget*                 Widget                         (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UObject*                 __WorldContext                 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)

void UUICommonFunctionLibrary_C::SetAdaptation(class UWidget* Widget, class UObject* __WorldContext)
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function UICommonFunctionLibrary.UICommonFunctionLibrary_C.SetAdaptation");

	UUICommonFunctionLibrary_C_SetAdaptation_Params params;
	params.Widget = Widget;
	params.__WorldContext = __WorldContext;

	auto flags = pFunc->FunctionFlags;

	static auto defaultObj = StaticClass()->GetDefaultObject();
	defaultObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function UICommonFunctionLibrary.UICommonFunctionLibrary_C.SetTabStyle
// (Static, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool                           isCheck                        (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UTextBlock*              Text                           (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UImage*                  Icon                           (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// struct FColor                  onColor                        (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData)
// struct FColor                  offColor                       (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData)
// class UObject*                 __WorldContext                 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)

void UUICommonFunctionLibrary_C::SetTabStyle(bool isCheck, class UTextBlock* Text, class UImage* Icon, const struct FColor& onColor, const struct FColor& offColor, class UObject* __WorldContext)
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function UICommonFunctionLibrary.UICommonFunctionLibrary_C.SetTabStyle");

	UUICommonFunctionLibrary_C_SetTabStyle_Params params;
	params.isCheck = isCheck;
	params.Text = Text;
	params.Icon = Icon;
	params.onColor = onColor;
	params.offColor = offColor;
	params.__WorldContext = __WorldContext;

	auto flags = pFunc->FunctionFlags;

	static auto defaultObj = StaticClass()->GetDefaultObject();
	defaultObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


}

