//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:47 2025

#include "../SDK.hpp"

namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------

// Function bp_reflux_training.bp_reflux_training_C.EventRefluxTrainingUIClickedInvitedYouButton_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_reflux_training_C::EventRefluxTrainingUIClickedInvitedYouButton_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_reflux_training.bp_reflux_training_C.EventRefluxTrainingUIClickedInvitedYouButton_NoFetch");

	Abp_reflux_training_C_EventRefluxTrainingUIClickedInvitedYouButton_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_reflux_training.bp_reflux_training_C.EventRefluxTrainingUIClickedInvitedYouButton
// (BlueprintCallable, BlueprintEvent)

void Abp_reflux_training_C::EventRefluxTrainingUIClickedInvitedYouButton()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_reflux_training.bp_reflux_training_C.EventRefluxTrainingUIClickedInvitedYouButton");

	Abp_reflux_training_C_EventRefluxTrainingUIClickedInvitedYouButton_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_reflux_training.bp_reflux_training_C.EventRefluxTrainingUIClickedYouInvitedButton_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_reflux_training_C::EventRefluxTrainingUIClickedYouInvitedButton_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_reflux_training.bp_reflux_training_C.EventRefluxTrainingUIClickedYouInvitedButton_NoFetch");

	Abp_reflux_training_C_EventRefluxTrainingUIClickedYouInvitedButton_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_reflux_training.bp_reflux_training_C.EventRefluxTrainingUIClickedYouInvitedButton
// (BlueprintCallable, BlueprintEvent)

void Abp_reflux_training_C::EventRefluxTrainingUIClickedYouInvitedButton()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_reflux_training.bp_reflux_training_C.EventRefluxTrainingUIClickedYouInvitedButton");

	Abp_reflux_training_C_EventRefluxTrainingUIClickedYouInvitedButton_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_reflux_training.bp_reflux_training_C.EventRefluxTrainingUIClickToggle_Push_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_reflux_training_C::EventRefluxTrainingUIClickToggle_Push_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_reflux_training.bp_reflux_training_C.EventRefluxTrainingUIClickToggle_Push_NoFetch");

	Abp_reflux_training_C_EventRefluxTrainingUIClickToggle_Push_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_reflux_training.bp_reflux_training_C.EventRefluxTrainingUIClickToggle_Push
// (BlueprintCallable, BlueprintEvent)

void Abp_reflux_training_C::EventRefluxTrainingUIClickToggle_Push()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_reflux_training.bp_reflux_training_C.EventRefluxTrainingUIClickToggle_Push");

	Abp_reflux_training_C_EventRefluxTrainingUIClickToggle_Push_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_reflux_training.bp_reflux_training_C.EventRefluxTrainingUIClickedShareButton_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_reflux_training_C::EventRefluxTrainingUIClickedShareButton_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_reflux_training.bp_reflux_training_C.EventRefluxTrainingUIClickedShareButton_NoFetch");

	Abp_reflux_training_C_EventRefluxTrainingUIClickedShareButton_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_reflux_training.bp_reflux_training_C.EventRefluxTrainingUIClickedShareButton
// (BlueprintCallable, BlueprintEvent)

void Abp_reflux_training_C::EventRefluxTrainingUIClickedShareButton()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_reflux_training.bp_reflux_training_C.EventRefluxTrainingUIClickedShareButton");

	Abp_reflux_training_C_EventRefluxTrainingUIClickedShareButton_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_reflux_training.bp_reflux_training_C.EventOnRefluxTrainingUIClose_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_reflux_training_C::EventOnRefluxTrainingUIClose_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_reflux_training.bp_reflux_training_C.EventOnRefluxTrainingUIClose_NoFetch");

	Abp_reflux_training_C_EventOnRefluxTrainingUIClose_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_reflux_training.bp_reflux_training_C.EventOnRefluxTrainingUIClose
// (BlueprintCallable, BlueprintEvent)

void Abp_reflux_training_C::EventOnRefluxTrainingUIClose()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_reflux_training.bp_reflux_training_C.EventOnRefluxTrainingUIClose");

	Abp_reflux_training_C_EventOnRefluxTrainingUIClose_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_reflux_training.bp_reflux_training_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)

void Abp_reflux_training_C::UserConstructionScript()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_reflux_training.bp_reflux_training_C.UserConstructionScript");

	Abp_reflux_training_C_UserConstructionScript_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


}

