//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:47 2025

#include "../SDK.hpp"

namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------

// Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingUIClose_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_officer_training_C::EventOfficerTrainingUIClose_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingUIClose_NoFetch");

	Abp_officer_training_C_EventOfficerTrainingUIClose_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingUIClose
// (BlueprintCallable, BlueprintEvent)

void Abp_officer_training_C::EventOfficerTrainingUIClose()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingUIClose");

	Abp_officer_training_C_EventOfficerTrainingUIClose_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingOnRuleBtnClicked_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_officer_training_C::EventOfficerTrainingOnRuleBtnClicked_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingOnRuleBtnClicked_NoFetch");

	Abp_officer_training_C_EventOfficerTrainingOnRuleBtnClicked_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingOnRuleBtnClicked
// (BlueprintCallable, BlueprintEvent)

void Abp_officer_training_C::EventOfficerTrainingOnRuleBtnClicked()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingOnRuleBtnClicked");

	Abp_officer_training_C_EventOfficerTrainingOnRuleBtnClicked_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingOnChangeTaskClicked_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_officer_training_C::EventOfficerTrainingOnChangeTaskClicked_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingOnChangeTaskClicked_NoFetch");

	Abp_officer_training_C_EventOfficerTrainingOnChangeTaskClicked_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingOnChangeTaskClicked
// (BlueprintCallable, BlueprintEvent)

void Abp_officer_training_C::EventOfficerTrainingOnChangeTaskClicked()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingOnChangeTaskClicked");

	Abp_officer_training_C_EventOfficerTrainingOnChangeTaskClicked_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingOnGotAward_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_officer_training_C::EventOfficerTrainingOnGotAward_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingOnGotAward_NoFetch");

	Abp_officer_training_C_EventOfficerTrainingOnGotAward_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingOnGotAward
// (BlueprintCallable, BlueprintEvent)

void Abp_officer_training_C::EventOfficerTrainingOnGotAward()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingOnGotAward");

	Abp_officer_training_C_EventOfficerTrainingOnGotAward_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingOnShowAward_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_officer_training_C::EventOfficerTrainingOnShowAward_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingOnShowAward_NoFetch");

	Abp_officer_training_C_EventOfficerTrainingOnShowAward_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingOnShowAward
// (BlueprintCallable, BlueprintEvent)

void Abp_officer_training_C::EventOfficerTrainingOnShowAward()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingOnShowAward");

	Abp_officer_training_C_EventOfficerTrainingOnShowAward_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingOnGetAward_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_officer_training_C::EventOfficerTrainingOnGetAward_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingOnGetAward_NoFetch");

	Abp_officer_training_C_EventOfficerTrainingOnGetAward_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingOnGetAward
// (BlueprintCallable, BlueprintEvent)

void Abp_officer_training_C::EventOfficerTrainingOnGetAward()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingOnGetAward");

	Abp_officer_training_C_EventOfficerTrainingOnGetAward_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_officer_training.bp_officer_training_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)

void Abp_officer_training_C::UserConstructionScript()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_officer_training.bp_officer_training_C.UserConstructionScript");

	Abp_officer_training_C_UserConstructionScript_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


}

