//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:48 2025

#include "../SDK.hpp"

namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------

// Function bp_season.bp_season_C.EventSeasonShowSeasonTaskWeek_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_season_C::EventSeasonShowSeasonTaskWeek_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_season.bp_season_C.EventSeasonShowSeasonTaskWeek_NoFetch");

	Abp_season_C_EventSeasonShowSeasonTaskWeek_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_season.bp_season_C.EventSeasonShowSeasonTaskWeek
// (BlueprintCallable, BlueprintEvent)

void Abp_season_C::EventSeasonShowSeasonTaskWeek()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_season.bp_season_C.EventSeasonShowSeasonTaskWeek");

	Abp_season_C_EventSeasonShowSeasonTaskWeek_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_season.bp_season_C.EventSeasonShowSeasonPassport_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_season_C::EventSeasonShowSeasonPassport_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_season.bp_season_C.EventSeasonShowSeasonPassport_NoFetch");

	Abp_season_C_EventSeasonShowSeasonPassport_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_season.bp_season_C.EventSeasonShowSeasonPassport
// (BlueprintCallable, BlueprintEvent)

void Abp_season_C::EventSeasonShowSeasonPassport()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_season.bp_season_C.EventSeasonShowSeasonPassport");

	Abp_season_C_EventSeasonShowSeasonPassport_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_season.bp_season_C.EventSeasonUIClose_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_season_C::EventSeasonUIClose_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_season.bp_season_C.EventSeasonUIClose_NoFetch");

	Abp_season_C_EventSeasonUIClose_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_season.bp_season_C.EventSeasonUIClose
// (BlueprintCallable, BlueprintEvent)

void Abp_season_C::EventSeasonUIClose()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_season.bp_season_C.EventSeasonUIClose");

	Abp_season_C_EventSeasonUIClose_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_season.bp_season_C.EventSeasonSelectMode_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_season_C::EventSeasonSelectMode_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_season.bp_season_C.EventSeasonSelectMode_NoFetch");

	Abp_season_C_EventSeasonSelectMode_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_season.bp_season_C.EventSeasonSelectMode
// (BlueprintCallable, BlueprintEvent)

void Abp_season_C::EventSeasonSelectMode()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_season.bp_season_C.EventSeasonSelectMode");

	Abp_season_C_EventSeasonSelectMode_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_season.bp_season_C.EventSeasonShowSeasonTaskDay_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_season_C::EventSeasonShowSeasonTaskDay_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_season.bp_season_C.EventSeasonShowSeasonTaskDay_NoFetch");

	Abp_season_C_EventSeasonShowSeasonTaskDay_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_season.bp_season_C.EventSeasonShowSeasonTaskDay
// (BlueprintCallable, BlueprintEvent)

void Abp_season_C::EventSeasonShowSeasonTaskDay()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_season.bp_season_C.EventSeasonShowSeasonTaskDay");

	Abp_season_C_EventSeasonShowSeasonTaskDay_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_season.bp_season_C.EventTakeSeasonEndReward_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_season_C::EventTakeSeasonEndReward_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_season.bp_season_C.EventTakeSeasonEndReward_NoFetch");

	Abp_season_C_EventTakeSeasonEndReward_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_season.bp_season_C.EventTakeSeasonEndReward
// (BlueprintCallable, BlueprintEvent)

void Abp_season_C::EventTakeSeasonEndReward()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_season.bp_season_C.EventTakeSeasonEndReward");

	Abp_season_C_EventTakeSeasonEndReward_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_season.bp_season_C.EventSeasonShowSeasonTaskSeason_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_season_C::EventSeasonShowSeasonTaskSeason_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_season.bp_season_C.EventSeasonShowSeasonTaskSeason_NoFetch");

	Abp_season_C_EventSeasonShowSeasonTaskSeason_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_season.bp_season_C.EventSeasonShowSeasonTaskSeason
// (BlueprintCallable, BlueprintEvent)

void Abp_season_C::EventSeasonShowSeasonTaskSeason()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_season.bp_season_C.EventSeasonShowSeasonTaskSeason");

	Abp_season_C_EventSeasonShowSeasonTaskSeason_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_season.bp_season_C.EventSeasonShowSeasonReview_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_season_C::EventSeasonShowSeasonReview_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_season.bp_season_C.EventSeasonShowSeasonReview_NoFetch");

	Abp_season_C_EventSeasonShowSeasonReview_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_season.bp_season_C.EventSeasonShowSeasonReview
// (BlueprintCallable, BlueprintEvent)

void Abp_season_C::EventSeasonShowSeasonReview()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_season.bp_season_C.EventSeasonShowSeasonReview");

	Abp_season_C_EventSeasonShowSeasonReview_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_season.bp_season_C.EventSeasonUIClickSeasonReview_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_season_C::EventSeasonUIClickSeasonReview_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_season.bp_season_C.EventSeasonUIClickSeasonReview_NoFetch");

	Abp_season_C_EventSeasonUIClickSeasonReview_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_season.bp_season_C.EventSeasonUIClickSeasonReview
// (BlueprintCallable, BlueprintEvent)

void Abp_season_C::EventSeasonUIClickSeasonReview()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_season.bp_season_C.EventSeasonUIClickSeasonReview");

	Abp_season_C_EventSeasonUIClickSeasonReview_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_season.bp_season_C.EventOpenShareRank_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_season_C::EventOpenShareRank_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_season.bp_season_C.EventOpenShareRank_NoFetch");

	Abp_season_C_EventOpenShareRank_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_season.bp_season_C.EventOpenShareRank
// (BlueprintCallable, BlueprintEvent)

void Abp_season_C::EventOpenShareRank()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_season.bp_season_C.EventOpenShareRank");

	Abp_season_C_EventOpenShareRank_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_season.bp_season_C.EventSeasonTips_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_season_C::EventSeasonTips_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_season.bp_season_C.EventSeasonTips_NoFetch");

	Abp_season_C_EventSeasonTips_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_season.bp_season_C.EventSeasonTips
// (BlueprintCallable, BlueprintEvent)

void Abp_season_C::EventSeasonTips()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_season.bp_season_C.EventSeasonTips");

	Abp_season_C_EventSeasonTips_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_season.bp_season_C.EventTakeSeasonInReward_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_season_C::EventTakeSeasonInReward_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_season.bp_season_C.EventTakeSeasonInReward_NoFetch");

	Abp_season_C_EventTakeSeasonInReward_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_season.bp_season_C.EventTakeSeasonInReward
// (BlueprintCallable, BlueprintEvent)

void Abp_season_C::EventTakeSeasonInReward()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_season.bp_season_C.EventTakeSeasonInReward");

	Abp_season_C_EventTakeSeasonInReward_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_season.bp_season_C.EventSeasonUIGetDailyAward_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_season_C::EventSeasonUIGetDailyAward_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_season.bp_season_C.EventSeasonUIGetDailyAward_NoFetch");

	Abp_season_C_EventSeasonUIGetDailyAward_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_season.bp_season_C.EventSeasonUIGetDailyAward
// (BlueprintCallable, BlueprintEvent)

void Abp_season_C::EventSeasonUIGetDailyAward()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_season.bp_season_C.EventSeasonUIGetDailyAward");

	Abp_season_C_EventSeasonUIGetDailyAward_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_season.bp_season_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)

void Abp_season_C::UserConstructionScript()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_season.bp_season_C.UserConstructionScript");

	Abp_season_C_UserConstructionScript_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


}

