forked from gcdsfh/PMDT
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#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:40 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Enums
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//---------------------------------------------------------------------------
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// Enum ApexDestruction.EImpactDamageOverride
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enum class EImpactDamageOverride : uint8_t
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{
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IDO_None = 0,
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IDO_On = 1,
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IDO_Off = 2,
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IDO_MAX = 3
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};
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//---------------------------------------------------------------------------
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//Script Structs
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//---------------------------------------------------------------------------
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// ScriptStruct ApexDestruction.FractureMaterial
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// 0x0024
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struct FFractureMaterial
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{
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struct FVector2D UVScale; // 0x0000(0x0008) (Edit, IsPlainOldData)
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struct FVector2D UVOffset; // 0x0008(0x0008) (Edit, IsPlainOldData)
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struct FVector Tangent; // 0x0010(0x000C) (Edit, IsPlainOldData)
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float UAngle; // 0x001C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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int InteriorElementIndex; // 0x0020(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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};
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// ScriptStruct ApexDestruction.DestructibleChunkParameters
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// 0x0004
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struct FDestructibleChunkParameters
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{
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bool bIsSupportChunk; // 0x0000(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
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bool bDoNotFracture; // 0x0001(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
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bool bDoNotDamage; // 0x0002(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
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bool bDoNotCrumble; // 0x0003(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
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};
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// ScriptStruct ApexDestruction.DestructibleDamageParameters
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// 0x001C
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struct FDestructibleDamageParameters
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{
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float DamageThreshold; // 0x0000(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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float DamageSpread; // 0x0004(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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bool bEnableImpactDamage; // 0x0008(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData00[0x3]; // 0x0009(0x0003) MISSED OFFSET
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float ImpactDamage; // 0x000C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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int DefaultImpactDamageDepth; // 0x0010(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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bool bCustomImpactResistance; // 0x0014(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData01[0x3]; // 0x0015(0x0003) MISSED OFFSET
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float ImpactResistance; // 0x0018(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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};
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// ScriptStruct ApexDestruction.DestructibleDebrisParameters
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// 0x002C
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struct FDestructibleDebrisParameters
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{
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float DebrisLifetimeMin; // 0x0000(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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float DebrisLifetimeMax; // 0x0004(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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float DebrisMaxSeparationMin; // 0x0008(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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float DebrisMaxSeparationMax; // 0x000C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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struct FBox ValidBounds; // 0x0010(0x001C) (Edit, IsPlainOldData)
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};
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// ScriptStruct ApexDestruction.DestructibleAdvancedParameters
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// 0x0010
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struct FDestructibleAdvancedParameters
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{
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float DamageCap; // 0x0000(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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float ImpactVelocityThreshold; // 0x0004(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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float MaxChunkSpeed; // 0x0008(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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float FractureImpulseScale; // 0x000C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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};
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// ScriptStruct ApexDestruction.DestructibleSpecialHierarchyDepths
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// 0x0014
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struct FDestructibleSpecialHierarchyDepths
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{
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int SupportDepth; // 0x0000(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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int MinimumFractureDepth; // 0x0004(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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bool bEnableDebris; // 0x0008(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData00[0x3]; // 0x0009(0x0003) MISSED OFFSET
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int DebrisDepth; // 0x000C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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int EssentialDepth; // 0x0010(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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};
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// ScriptStruct ApexDestruction.DestructibleDepthParameters
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// 0x0001
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struct FDestructibleDepthParameters
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{
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TEnumAsByte<EImpactDamageOverride> ImpactDamageOverride; // 0x0000(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
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};
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// ScriptStruct ApexDestruction.DestructibleParametersFlag
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// 0x0004
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struct FDestructibleParametersFlag
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{
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unsigned char bAccumulateDamage : 1; // 0x0000(0x0001) (Edit)
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unsigned char bAssetDefinedSupport : 1; // 0x0000(0x0001) (Edit)
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unsigned char bWorldSupport : 1; // 0x0000(0x0001) (Edit)
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unsigned char bDebrisTimeout : 1; // 0x0000(0x0001) (Edit)
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unsigned char bDebrisMaxSeparation : 1; // 0x0000(0x0001) (Edit)
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unsigned char bCrumbleSmallestChunks : 1; // 0x0000(0x0001) (Edit)
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unsigned char bAccurateRaycasts : 1; // 0x0000(0x0001) (Edit)
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unsigned char bUseValidBounds : 1; // 0x0000(0x0001) (Edit)
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unsigned char bFormExtendedStructures : 1; // 0x0001(0x0001) (Edit)
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unsigned char UnknownData00[0x2]; // 0x0002(0x0002) MISSED OFFSET
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};
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// ScriptStruct ApexDestruction.DestructibleParameters
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// 0x007C
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struct FDestructibleParameters
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{
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struct FDestructibleDamageParameters DamageParameters; // 0x0000(0x001C) (Edit)
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struct FDestructibleDebrisParameters DebrisParameters; // 0x001C(0x002C) (Edit)
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struct FDestructibleAdvancedParameters AdvancedParameters; // 0x0048(0x0010) (Edit)
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struct FDestructibleSpecialHierarchyDepths SpecialHierarchyDepths; // 0x0058(0x0014) (Edit)
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TArray<struct FDestructibleDepthParameters> DepthParameters; // 0x006C(0x000C) (Edit, EditFixedSize, ZeroConstructor)
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struct FDestructibleParametersFlag Flags; // 0x0078(0x0004) (Edit)
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};
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}
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