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#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:40 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Enums
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//---------------------------------------------------------------------------
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// Enum AudioMixer.ESubmixEffectDynamicsPeakMode
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enum class ESubmixEffectDynamicsPeakMode : uint8_t
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{
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ESubmixEffectDynamicsPeakMode__MeanSquared = 0,
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ESubmixEffectDynamicsPeakMode__RootMeanSquared = 1,
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ESubmixEffectDynamicsPeakMode__Peak = 2,
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ESubmixEffectDynamicsPeakMode__Count = 3,
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ESubmixEffectDynamicsPeakMode__ESubmixEffectDynamicsPeakMode_MAX = 4
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};
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// Enum AudioMixer.ESubmixEffectDynamicsProcessorType
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enum class ESubmixEffectDynamicsProcessorType : uint8_t
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{
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ESubmixEffectDynamicsProcessorType__Compressor = 0,
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ESubmixEffectDynamicsProcessorType__Limiter = 1,
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ESubmixEffectDynamicsProcessorType__Expander = 2,
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ESubmixEffectDynamicsProcessorType__Gate = 3,
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ESubmixEffectDynamicsProcessorType__Count = 4,
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ESubmixEffectDynamicsProcessorType__ESubmixEffectDynamicsProcessorType_MAX = 5
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};
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//---------------------------------------------------------------------------
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//Script Structs
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//---------------------------------------------------------------------------
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// ScriptStruct AudioMixer.SubmixEffectDynamicsProcessorSettings
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// 0x0028
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struct FSubmixEffectDynamicsProcessorSettings
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{
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ESubmixEffectDynamicsProcessorType DynamicsProcessorType; // 0x0000(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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ESubmixEffectDynamicsPeakMode PeakMode; // 0x0001(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData00[0x2]; // 0x0002(0x0002) MISSED OFFSET
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float LookAheadMsec; // 0x0004(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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float AttackTimeMsec; // 0x0008(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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float ReleaseTimeMsec; // 0x000C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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float ThresholdDb; // 0x0010(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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float Ratio; // 0x0014(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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float KneeBandwidthDb; // 0x0018(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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float InputGainDb; // 0x001C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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float OutputGainDb; // 0x0020(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char bChannelLinked : 1; // 0x0024(0x0001) (Edit, BlueprintVisible)
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unsigned char bAnalogMode : 1; // 0x0024(0x0001) (Edit, BlueprintVisible)
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unsigned char UnknownData01[0x3]; // 0x0025(0x0003) MISSED OFFSET
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};
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// ScriptStruct AudioMixer.SubmixEffectEQBand
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// 0x0010
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struct FSubmixEffectEQBand
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{
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float Frequency; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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float Bandwidth; // 0x0004(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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float GainDb; // 0x0008(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char bEnabled : 1; // 0x000C(0x0001) (Edit, BlueprintVisible)
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unsigned char UnknownData00[0x3]; // 0x000D(0x0003) MISSED OFFSET
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};
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// ScriptStruct AudioMixer.SubmixEffectSubmixEQSettings
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// 0x000C
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struct FSubmixEffectSubmixEQSettings
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{
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TArray<struct FSubmixEffectEQBand> EQBands; // 0x0000(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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};
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// ScriptStruct AudioMixer.SubmixEffectReverbSettings
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// 0x0030
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struct FSubmixEffectReverbSettings
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{
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float Density; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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float Diffusion; // 0x0004(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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float Gain; // 0x0008(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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float GainHF; // 0x000C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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float DecayTime; // 0x0010(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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float DecayHFRatio; // 0x0014(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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float ReflectionsGain; // 0x0018(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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float ReflectionsDelay; // 0x001C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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float LateGain; // 0x0020(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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float LateDelay; // 0x0024(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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float AirAbsorptionGainHF; // 0x0028(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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float WetLevel; // 0x002C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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};
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}
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