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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:40 2025
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Functions
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//---------------------------------------------------------------------------
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// Function CinematicCamera.CineCameraActor.GetCineCameraComponent
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// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// class UCineCameraComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
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class UCineCameraComponent* ACineCameraActor::GetCineCameraComponent()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function CinematicCamera.CineCameraActor.GetCineCameraComponent");
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ACineCameraActor_GetCineCameraComponent_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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return params.ReturnValue;
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}
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// Function CinematicCamera.CineCameraComponent.SetLensPresetByName
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// struct FString InPresetName (Parm, ZeroConstructor)
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void UCineCameraComponent::SetLensPresetByName(const struct FString& InPresetName)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function CinematicCamera.CineCameraComponent.SetLensPresetByName");
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UCineCameraComponent_SetLensPresetByName_Params params;
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params.InPresetName = InPresetName;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function CinematicCamera.CineCameraComponent.SetFilmbackPresetByName
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// struct FString InPresetName (Parm, ZeroConstructor)
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void UCineCameraComponent::SetFilmbackPresetByName(const struct FString& InPresetName)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function CinematicCamera.CineCameraComponent.SetFilmbackPresetByName");
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UCineCameraComponent_SetFilmbackPresetByName_Params params;
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params.InPresetName = InPresetName;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function CinematicCamera.CineCameraComponent.GetVerticalFieldOfView
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// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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float UCineCameraComponent::GetVerticalFieldOfView()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function CinematicCamera.CineCameraComponent.GetVerticalFieldOfView");
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UCineCameraComponent_GetVerticalFieldOfView_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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return params.ReturnValue;
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}
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// Function CinematicCamera.CineCameraComponent.GetLensPresetName
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// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
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struct FString UCineCameraComponent::GetLensPresetName()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function CinematicCamera.CineCameraComponent.GetLensPresetName");
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UCineCameraComponent_GetLensPresetName_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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return params.ReturnValue;
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}
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// Function CinematicCamera.CineCameraComponent.GetHorizontalFieldOfView
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// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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float UCineCameraComponent::GetHorizontalFieldOfView()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function CinematicCamera.CineCameraComponent.GetHorizontalFieldOfView");
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UCineCameraComponent_GetHorizontalFieldOfView_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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return params.ReturnValue;
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}
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// Function CinematicCamera.CineCameraComponent.GetFilmbackPresetName
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// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
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struct FString UCineCameraComponent::GetFilmbackPresetName()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function CinematicCamera.CineCameraComponent.GetFilmbackPresetName");
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UCineCameraComponent_GetFilmbackPresetName_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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return params.ReturnValue;
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}
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}
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