forked from gcdsfh/PMDT
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#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:52 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Classes
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//---------------------------------------------------------------------------
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// BlueprintGeneratedClass PlayerPrefs.PlayerPrefs_C
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// 0x0194 (0x01B4 - 0x0020)
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class UPlayerPrefs_C : public USaveGame
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{
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public:
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int LoginCount; // 0x0020(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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int LoginTime; // 0x0024(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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bool FirstInLobby; // 0x0028(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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unsigned char UnknownData00[0x3]; // 0x0029(0x0003) MISSED OFFSET
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int YXXYRedPoint; // 0x002C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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TArray<struct FString> NearByNewTipsList; // 0x0030(0x000C) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance)
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unsigned char UnknownData01[0x3C]; // 0x003C(0x003C) UNKNOWN PROPERTY: SetProperty PlayerPrefs.PlayerPrefs_C.CloseLocationList
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int CoprsShopLevelRedPoint; // 0x0078(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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int WXYouxiquanRedPoint; // 0x007C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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TMap<struct FString, struct FString> ConfigStringMap; // 0x0080(0x0050) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance)
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TMap<struct FString, int> ConfigIntMap; // 0x00BC(0x0050) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance)
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TMap<struct FString, float> ConfigFloatMap; // 0x00F8(0x0050) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance)
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TMap<struct FString, bool> ConfigBoolMap; // 0x0134(0x0050) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance)
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TArray<int> MysticalDivineOpenedCardIdxs; // 0x0170(0x000C) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance)
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bool HasMatchTagGuide; // 0x017C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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unsigned char UnknownData02[0x3]; // 0x017D(0x0003) MISSED OFFSET
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struct FString SeasonSwitch; // 0x0180(0x000C) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance)
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bool IfHasShowExcitingTourTips; // 0x018C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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unsigned char UnknownData03[0x3]; // 0x018D(0x0003) MISSED OFFSET
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int LastEnterExcitingTourTimeSec; // 0x0190(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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int LastEnterMysticalDivineTimeSec; // 0x0194(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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struct FString XGCreatePlayerTime; // 0x0198(0x000C) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance)
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int LastCorpsWarInviteTime; // 0x01A4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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struct FString ServerKey; // 0x01A8(0x000C) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance)
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("BlueprintGeneratedClass PlayerPrefs.PlayerPrefs_C");
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return pStaticClass;
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}
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void FetchServerKey(struct FString* RetServerKey);
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void UpdateServerKey(const struct FString& ServerKey);
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void SetLastCorpsWarInviteTime(int Time);
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void SetXGCreatePlayerTime(const struct FString& timeData);
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void SetSeasonSwitch(const struct FString& Data);
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void SetMatchTagGuideFlag(bool hasGuide);
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void SetWXYouxiquanRedPoint(int IsRed);
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void SetCorpsShopRedPoint(int coprsLevel);
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void HasCloseLocation(const struct FString& UID, bool* Has);
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void SetCloseLocation(bool CloseLocation, const struct FString& UID);
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void HasNearByNewTips(const struct FString& UID, bool* Has);
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void SetNearByNewTipsRead(const struct FString& UID);
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void SetYXXYRedPoint(int IsRed);
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void SetFirstInLobby();
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void SetTime(int arg);
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void ClearCount();
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void SetCount(int Count);
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class USaveGame* LoadData();
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void SaveData(bool* SaveDataState);
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};
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}
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