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#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:40 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Classes
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//---------------------------------------------------------------------------
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// Class TApm.TApmHelper
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// 0x0000 (0x0020 - 0x0020)
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class UTApmHelper : public UBlueprintFunctionLibrary
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{
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public:
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("Class TApm.TApmHelper");
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return pStaticClass;
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}
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static struct FString ValidateDevice();
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static void UpdateGameStatusToVmp(int Key, const struct FString& Value);
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static void SetVersionIden(const struct FString& versionName);
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static void SetUserId(const struct FString& userId);
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static void SetTragetFrameRate(int Target);
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static void SetQuality(int quality);
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static void SetPssManualMode();
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static void SetLocale(const struct FString& Locale);
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static void setAffinityForThread(int tid);
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static void requestResourceGuarantee(int Condition, int loadType, int applyType);
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static void RequestPssSample();
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static void RegisterRomCallBackMeta(const struct FString& OpenID, const struct FString& ZoneID);
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static void PutKVS(const struct FString& Key, const struct FString& Value);
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static void PutKVI(const struct FString& Key, int Value);
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static void PutKVD(const struct FString& Key, float Value);
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static void PostValueS(const struct FString& catgory, const struct FString& Key, const struct FString& Value);
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static void PostValueI3(const struct FString& catgory, const struct FString& Key, int A, int B, int C);
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static void PostValueI2(const struct FString& catgory, const struct FString& Key, int A, int B);
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static void PostValueI1(const struct FString& catgory, const struct FString& Key, int A);
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static void PostValueF3(const struct FString& catgory, const struct FString& Key, float A, float B, float C);
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static void PostValueF2(const struct FString& catgory, const struct FString& Key, float A, float B);
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static void PostValueF1(const struct FString& catgory, const struct FString& Key, float A);
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static void PostTrackState(float X, float Y, float Z, float Pitch, float Yaw, float Roll);
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static void PostStreamEvent(int stepId, int Status, int Code, const struct FString& Info);
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static void PostNTL(int latency);
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static void PostLagStatus(float Distance);
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static void PostGameStatusToTGPASS(const struct FString& Key, const struct FString& Value);
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static void PostGameStatusToTGPAIS(int Key, const struct FString& Value);
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static void PostFrame(float DeltaTime);
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static void PostEvent(int Key, const struct FString& Info);
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static void MarkLevelLoadCompleted();
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static void MarkLevelLoad(const struct FString& SceneName, int quality);
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static void MarkLevelFin();
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static void MarkAppFinishLaunch();
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static void InitTGPA();
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static int GetDeviceLevelByQcc(const struct FString& configName, const struct FString& GPUFamily);
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static int GetDeviceLevel();
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static void EndTupleWrap();
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static void EndTag();
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static void EndExclude();
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static void EnableDebugMode();
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static void cancelAffinityForThread(int tid);
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static void BeginTupleWrap(const struct FString& Key);
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static void BeginExclude();
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static void AddTag(const struct FString& TagName);
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};
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}
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