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#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:40 2025
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Parameters
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//---------------------------------------------------------------------------
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// Function UAEStateMachine.UAEStateMachineComponent.Start
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struct UUAEStateMachineComponent_Start_Params
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{
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};
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// Function UAEStateMachine.UAEStateMachineComponent.SetTag
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struct UUAEStateMachineComponent_SetTag_Params
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{
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struct FString InTag; // (Parm, ZeroConstructor)
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};
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// DelegateFunction UAEStateMachine.UAEStateMachineComponent.OnTransientEvent__DelegateSignature
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struct UUAEStateMachineComponent_OnTransientEvent__DelegateSignature_Params
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{
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struct FString TransientEvent; // (Parm, ZeroConstructor)
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struct FString CurrentState; // (Parm, ZeroConstructor)
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struct FString TransientToState; // (Parm, ZeroConstructor)
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};
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// Function UAEStateMachine.UAEStateMachineComponent.IsInState
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struct UUAEStateMachineComponent_IsInState_Params
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{
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struct FString StateName; // (Parm, ZeroConstructor)
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bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function UAEStateMachine.UAEStateMachineComponent.GetCurrentState
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struct UUAEStateMachineComponent_GetCurrentState_Params
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{
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class UUAEState* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
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};
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// Function UAEStateMachine.UAEStateMachineComponent.ForceDoEvent
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struct UUAEStateMachineComponent_ForceDoEvent_Params
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{
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struct FString EventName; // (Parm, ZeroConstructor)
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};
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// Function UAEStateMachine.UAEStateMachineComponent.Finish
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struct UUAEStateMachineComponent_Finish_Params
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{
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};
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// Function UAEStateMachine.UAEStateMachineComponent.DoEvent
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struct UUAEStateMachineComponent_DoEvent_Params
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{
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struct FString EventName; // (Parm, ZeroConstructor)
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};
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// Function UAEStateMachine.UAEStateMachineComponent.CanDoEvent
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struct UUAEStateMachineComponent_CanDoEvent_Params
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{
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struct FString EventName; // (Parm, ZeroConstructor)
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bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function UAEStateMachine.UAEState.Update
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struct UUAEState_Update_Params
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{
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float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function UAEStateMachine.UAEState.OnLeave
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struct UUAEState_OnLeave_Params
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{
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class UUAEState* TranitToState; // (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
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};
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// Function UAEStateMachine.UAEState.OnEnter
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struct UUAEState_OnEnter_Params
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{
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class UUAEState* PrevState; // (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
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};
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}
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