1
0
forked from gcdsfh/PMDT

first submle

This commit is contained in:
gcdsfh145
2026-05-03 12:38:09 +08:00
parent cdadfd425e
commit 0b6dbde6f5
3244 changed files with 694310 additions and 2 deletions
+40
View File
@@ -0,0 +1,40 @@
#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:40 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------
// ScriptStruct UAEStateMachine.UAETransitionState
// 0x000C
struct FUAETransitionState
{
struct FString StateName; // 0x0000(0x000C) (Edit, ZeroConstructor)
};
// ScriptStruct UAEStateMachine.UAEStateMachineTransition
// 0x0020
struct FUAEStateMachineTransition
{
TArray<struct FUAETransitionState> TransiteFromStates; // 0x0000(0x000C) (Edit, ZeroConstructor)
struct FUAETransitionState TransitToState; // 0x000C(0x000C) (Edit)
float AutoFiredDelayTime; // 0x0018(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
bool AutoFiredForcedTransit; // 0x001C(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x001D(0x0003) MISSED OFFSET
};
// ScriptStruct UAEStateMachine.UAEStatesGather
// 0x000C
struct FUAEStatesGather
{
TArray<class UUAEState*> States; // 0x0000(0x000C) (Edit, ExportObject, ZeroConstructor, DisableEditOnInstance)
};
}