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#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:40 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Classes
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//---------------------------------------------------------------------------
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// Class UIParticleSystem.ParticleWidget
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// 0x0018 (0x00E8 - 0x00D0)
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class UParticleWidget : public UWidget
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{
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public:
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class UParticleSystemComponent* ParticleComponent; // 0x00D0(0x0004) (BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, IsPlainOldData)
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class AActor* ParticleActor; // 0x00D4(0x0004) (BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
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bool bIsActive; // 0x00D8(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData00[0xF]; // 0x00D9(0x000F) MISSED OFFSET
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("Class UIParticleSystem.ParticleWidget");
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return pStaticClass;
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}
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void ActivateParticles(bool bActive, bool bReset);
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};
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// Class UIParticleSystem.UIParticleComponent
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// 0x0000 (0x07F0 - 0x07F0)
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class UUIParticleComponent : public UParticleSystemComponent
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{
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public:
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("Class UIParticleSystem.UIParticleComponent");
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return pStaticClass;
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}
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};
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// Class UIParticleSystem.UIParticle
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// 0x0000 (0x02B8 - 0x02B8)
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class AUIParticle : public AActor
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{
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public:
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("Class UIParticleSystem.UIParticle");
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return pStaticClass;
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}
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};
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}
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