forked from gcdsfh/PMDT
first submle
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#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:50 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Classes
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//---------------------------------------------------------------------------
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// ScriptBlueprintGeneratedClass bp_countrystrongerrank.bp_countrystrongerrank_C
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// 0x00B4 (0x0384 - 0x02D0)
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class Abp_countrystrongerrank_C : public ALuaClassObj
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{
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public:
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class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
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struct FString BP_Strongerlist_Type_Icon_Path; // 0x02D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FString BP_UpRank_Data_Str; // 0x02E0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int BP_Strongerlist_RankSystemType; // 0x02EC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FBP_STRUCT_RankCountryStrongerInfo BP_STRUCT_RankCountryStrongerInfo; // 0x02F0(0x005C) (Edit, BlueprintVisible)
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struct FString BP_CountryStrongerRankUIShowRoleUid; // 0x034C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FString BP_Strongerlist_Type_Icon_Frame_Path; // 0x0358(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int BP_Strongerlist_CurrentCorpsID; // 0x0364(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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TArray<struct FBP_STRUCT_RankCountryStrongerInfo> BP_ARRAY_CountryRankStrongerList; // 0x0368(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FString BP_Strongerlist_Type_Name; // 0x0374(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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class USceneComponent* DefaultSceneRoot; // 0x0380(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_countrystrongerrank.bp_countrystrongerrank_C");
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return pStaticClass;
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}
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void EventCountryStrongerRankUIShowRole_NoFetch();
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void EventCountryStrongerRankUIShowRole();
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void EventCountryStrongerShowCorpsDetail_NoFetch();
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void EventCountryStrongerShowCorpsDetail();
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void UserConstructionScript();
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};
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}
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