forked from gcdsfh/PMDT
first submle
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#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:47 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Classes
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//---------------------------------------------------------------------------
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// ScriptBlueprintGeneratedClass bp_exciting_party.bp_exciting_party_C
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// 0x00B0 (0x0380 - 0x02D0)
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class Abp_exciting_party_C : public ALuaClassObj
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{
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public:
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class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
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TArray<struct FBP_STRUCT_Exciting_Party_Award_Info> BP_ARRAY_Exciting_Party_Award_Infos; // 0x02D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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TArray<struct FBP_STRUCT_Exciting_Party_Info> BP_ARRAY_Exciting_Party_Infos; // 0x02E0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FString BP_Exciting_Party_ACT_TIME; // 0x02EC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FBP_STRUCT_Exciting_Party_Info BP_STRUCT_Exciting_Party_Info; // 0x02F8(0x0074) (Edit, BlueprintVisible)
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struct FBP_STRUCT_Exciting_Party_Award_Info BP_STRUCT_Exciting_Party_Award_Info; // 0x036C(0x000C) (Edit, BlueprintVisible)
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int BP_ExcitingPart_Op_Item_Idx; // 0x0378(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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class USceneComponent* DefaultSceneRoot; // 0x037C(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_exciting_party.bp_exciting_party_C");
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return pStaticClass;
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}
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void EventExcitingPartyCloseUI_NoFetch();
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void EventExcitingPartyCloseUI();
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void EventExcitingPartyShare_NoFetch();
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void EventExcitingPartyShare();
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void EventExcitingPartyShareGet_NoFetch();
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void EventExcitingPartyShareGet();
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void EventExcitingPartyRule_NoFetch();
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void EventExcitingPartyRule();
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void EventExcitingPartyViewBox_NoFetch();
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void EventExcitingPartyViewBox();
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void EventFetchInfo_NoFetch();
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void EventFetchInfo();
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void EventSetInfo_Push_NoFetch();
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void EventSetInfo_Push();
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void EventRefreshOpenExcitingPartyTime_NoFetch();
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void EventRefreshOpenExcitingPartyTime();
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void UserConstructionScript();
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};
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}
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