forked from gcdsfh/PMDT
first submle
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#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:45 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Classes
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//---------------------------------------------------------------------------
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// ScriptBlueprintGeneratedClass bp_lobby_watching.bp_lobby_watching_C
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// 0x0088 (0x0358 - 0x02D0)
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class Abp_lobby_watching_C : public ALuaClassObj
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{
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public:
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class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
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struct FBP_STRUCT_FriendProfile_LobbyWatching BP_STRUCT_FriendProfile_LobbyWatching; // 0x02D4(0x0054) (Edit, BlueprintVisible)
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struct FBP_STRUCT_FriendProfile_LobbyWatching_Select BP_STRUCT_FriendProfile_LobbyWatching_Select; // 0x0328(0x0010) (Edit, BlueprintVisible)
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int BP_LobbyWatching_CurPlayerItem_Idx; // 0x0338(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_LobbyWatching_FriendCutDownIdx; // 0x033C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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TArray<struct FBP_STRUCT_FriendProfile_LobbyWatching> BP_Array_LobbyWatching_FriendData; // 0x0340(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int BP_LobbyWatching_CurPanel_Type; // 0x034C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_LobbyWatching_FriendCutDownTime; // 0x0350(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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class USceneComponent* DefaultSceneRoot; // 0x0354(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_lobby_watching.bp_lobby_watching_C");
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return pStaticClass;
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}
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void EventEnterLobbyWatching_NoFetch();
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void EventEnterLobbyWatching();
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void EventSwitchPanelLightCallBack_NoFetch();
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void EventSwitchPanelLightCallBack();
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void EventLobbyWatchingClose_NoFetch();
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void EventLobbyWatchingClose();
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void EventLobbyWatchingRefreshCountDownTime_NoFetch();
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void EventLobbyWatchingRefreshCountDownTime();
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void UserConstructionScript();
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};
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}
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