forked from gcdsfh/PMDT
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#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:43 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Classes
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//---------------------------------------------------------------------------
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// ScriptBlueprintGeneratedClass bp_match.bp_match_C
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// 0x002C (0x02FC - 0x02D0)
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class Abp_match_C : public ALuaClassObj
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{
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public:
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class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
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int BP_Estimate_time; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FString BP_MatchPopUI_CurLevel; // 0x02D8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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bool BP_IsMatchNoticeShowed; // 0x02E4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData00[0x3]; // 0x02E5(0x0003) MISSED OFFSET
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int BP_PassedTime; // 0x02E8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_PlayerStatus; // 0x02EC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_Show_BpAndExp_Buff; // 0x02F0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool BP_IsTeamLeader; // 0x02F4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool BP_Teamup_Show_WeakGuide; // 0x02F5(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData01[0x2]; // 0x02F6(0x0002) MISSED OFFSET
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class USceneComponent* DefaultSceneRoot; // 0x02F8(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_match.bp_match_C");
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return pStaticClass;
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}
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void EventShowMatchFailedNotice_NoFetch();
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void EventShowMatchFailedNotice();
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void EventMatchPopupUITick_NoFetch();
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void EventMatchPopupUITick();
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void EventStartMatch_NoFetch();
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void EventStartMatch();
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void EventCancelReady_NoFetch();
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void EventCancelReady();
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void EventCancelMatch_NoFetch();
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void EventCancelMatch();
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void EventFetchInfo_NoFetch();
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void EventFetchInfo();
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void UserConstructionScript();
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};
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}
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