forked from gcdsfh/PMDT
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:47 2025
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Functions
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//---------------------------------------------------------------------------
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// Function bp_nearby.bp_nearby_C.EventNearByClickLocation_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_nearby_C::EventNearByClickLocation_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_nearby.bp_nearby_C.EventNearByClickLocation_NoFetch");
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Abp_nearby_C_EventNearByClickLocation_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_nearby.bp_nearby_C.EventNearByClickLocation
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// (BlueprintCallable, BlueprintEvent)
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void Abp_nearby_C::EventNearByClickLocation()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_nearby.bp_nearby_C.EventNearByClickLocation");
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Abp_nearby_C_EventNearByClickLocation_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_nearby.bp_nearby_C.EventNearByShowSendAddFriendRequestTips_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_nearby_C::EventNearByShowSendAddFriendRequestTips_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_nearby.bp_nearby_C.EventNearByShowSendAddFriendRequestTips_NoFetch");
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Abp_nearby_C_EventNearByShowSendAddFriendRequestTips_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_nearby.bp_nearby_C.EventNearByShowSendAddFriendRequestTips
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// (BlueprintCallable, BlueprintEvent)
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void Abp_nearby_C::EventNearByShowSendAddFriendRequestTips()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_nearby.bp_nearby_C.EventNearByShowSendAddFriendRequestTips");
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Abp_nearby_C_EventNearByShowSendAddFriendRequestTips_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_nearby.bp_nearby_C.EventNearbyClickHeadReq_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_nearby_C::EventNearbyClickHeadReq_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_nearby.bp_nearby_C.EventNearbyClickHeadReq_NoFetch");
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Abp_nearby_C_EventNearbyClickHeadReq_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_nearby.bp_nearby_C.EventNearbyClickHeadReq
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// (BlueprintCallable, BlueprintEvent)
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void Abp_nearby_C::EventNearbyClickHeadReq()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_nearby.bp_nearby_C.EventNearbyClickHeadReq");
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Abp_nearby_C_EventNearbyClickHeadReq_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_nearby.bp_nearby_C.EventFetchNewNearByPersonInfoList_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_nearby_C::EventFetchNewNearByPersonInfoList_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_nearby.bp_nearby_C.EventFetchNewNearByPersonInfoList_NoFetch");
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Abp_nearby_C_EventFetchNewNearByPersonInfoList_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_nearby.bp_nearby_C.EventFetchNewNearByPersonInfoList
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// (BlueprintCallable, BlueprintEvent)
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void Abp_nearby_C::EventFetchNewNearByPersonInfoList()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_nearby.bp_nearby_C.EventFetchNewNearByPersonInfoList");
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Abp_nearby_C_EventFetchNewNearByPersonInfoList_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_nearby.bp_nearby_C.EventNearBySelectGender_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_nearby_C::EventNearBySelectGender_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_nearby.bp_nearby_C.EventNearBySelectGender_NoFetch");
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Abp_nearby_C_EventNearBySelectGender_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_nearby.bp_nearby_C.EventNearBySelectGender
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// (BlueprintCallable, BlueprintEvent)
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void Abp_nearby_C::EventNearBySelectGender()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_nearby.bp_nearby_C.EventNearBySelectGender");
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Abp_nearby_C_EventNearBySelectGender_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_nearby.bp_nearby_C.EventNearByFriendApply_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_nearby_C::EventNearByFriendApply_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_nearby.bp_nearby_C.EventNearByFriendApply_NoFetch");
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Abp_nearby_C_EventNearByFriendApply_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_nearby.bp_nearby_C.EventNearByFriendApply
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// (BlueprintCallable, BlueprintEvent)
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void Abp_nearby_C::EventNearByFriendApply()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_nearby.bp_nearby_C.EventNearByFriendApply");
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Abp_nearby_C_EventNearByFriendApply_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_nearby.bp_nearby_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void Abp_nearby_C::UserConstructionScript()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_nearby.bp_nearby_C.UserConstructionScript");
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Abp_nearby_C_UserConstructionScript_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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}
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