forked from gcdsfh/PMDT
first submle
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#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:43 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Classes
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//---------------------------------------------------------------------------
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// ScriptBlueprintGeneratedClass bp_observer_result_title.bp_observer_result_title_C
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// 0x00B4 (0x0384 - 0x02D0)
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class Abp_observer_result_title_C : public ALuaClassObj
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{
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public:
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class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
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struct FBP_STRUCT_OB_TITLE_TOTAL BP_STRUCT_OB_TITLE_TOTAL; // 0x02D4(0x0034) (Edit, BlueprintVisible)
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TArray<struct FBP_STRUCT_DETAIL_GENERAL_DATA> BP_ARRAY_TITLE_MORE_DETAIL_GENERAL_DATA; // 0x0308(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FBP_STRUCT_OB_TOP_DAMAGE_SINGLE BP_STRUCT_OB_TOP_DAMAGE_SINGLE; // 0x0314(0x0010) (Edit, BlueprintVisible)
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struct FBP_STRUCT_DETAIL_GENERAL_DATA BP_STRUCT_DETAIL_GENERAL_DATA; // 0x0324(0x0030) (Edit, BlueprintVisible)
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struct FBP_STRUCT_OB_TOP_HIT_RATE_SINGLE BP_STRUCT_OB_TOP_HIT_RATE_SINGLE; // 0x0354(0x0010) (Edit, BlueprintVisible)
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struct FString CurDetailTitleName; // 0x0364(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FBP_STRUCT_OB_TOP_KILLER_SINGLE BP_STRUCT_OB_TOP_KILLER_SINGLE; // 0x0370(0x0010) (Edit, BlueprintVisible)
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class USceneComponent* DefaultSceneRoot; // 0x0380(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_observer_result_title.bp_observer_result_title_C");
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return pStaticClass;
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}
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void EventShowResultTitle_NoFetch();
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void EventShowResultTitle();
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void EventTitleMoreDetailData_Push_NoFetch();
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void EventTitleMoreDetailData_Push();
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void EventShowMoreDetailPanel_NoFetch();
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void EventShowMoreDetailPanel();
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void EventCreateResultTitle_NoFetch();
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void EventCreateResultTitle();
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void UserConstructionScript();
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};
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}
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