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#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:43 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Classes
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//---------------------------------------------------------------------------
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// ScriptBlueprintGeneratedClass bp_rank.bp_rank_C
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// 0x0228 (0x04F8 - 0x02D0)
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class Abp_rank_C : public ALuaClassObj
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{
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public:
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class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
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struct FString BP_RankSelectMemberType; // 0x02D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FString BP_RankInfoSelfBelow1wDisplay; // 0x02E0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FBP_STRUCT_Rank_PlayerData BP_STRUCT_Rank_PlayerData; // 0x02EC(0x0030) (Edit, BlueprintVisible)
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struct FString BP_RankSelectType; // 0x031C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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TArray<struct FBP_STRUCT_RankInfo> BP_ARRAY_RankList; // 0x0328(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FBP_STRUCT_RankInfoMe BP_STRUCT_RankInfoMe; // 0x0334(0x0074) (Edit, BlueprintVisible)
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struct FString BP_RankRegionType; // 0x03A8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FString BP_RankSelectItemUid; // 0x03B4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FBP_STRUCT_RankUpdateItemInfo BP_STRUCT_RankUpdateItemInfo; // 0x03C0(0x0074) (Edit, BlueprintVisible)
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struct FBP_STRUCT_Rank_RoleInfo BP_STRUCT_Rank_RoleInfo; // 0x0434(0x002C) (Edit, BlueprintVisible)
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int BP_RankUpdateIdx; // 0x0460(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FString BP_RankShowRoleUid; // 0x0464(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FString BP_RankShowHelpContent; // 0x0470(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FBP_STRUCT_RankInfo BP_STRUCT_RankInfo; // 0x047C(0x0074) (Edit, BlueprintVisible)
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int BP_RankScrollPos; // 0x04F0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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class USceneComponent* DefaultSceneRoot; // 0x04F4(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_rank.bp_rank_C");
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return pStaticClass;
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}
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void EventRankShowHelp_NoFetch();
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void EventRankShowHelp();
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void EventEnterWarZoneRank_NoFetch();
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void EventEnterWarZoneRank();
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void EventRankClose_NoFetch();
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void EventRankClose();
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void EventTestRank_NoFetch();
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void EventTestRank();
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void EventQueryRank_NoFetch();
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void EventQueryRank();
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void EventRankScrollPos_NoFetch();
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void EventRankScrollPos();
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void EventRankShowRole_NoFetch();
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void EventRankShowRole();
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void EventRankFetchInfo_NoFetch();
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void EventRankFetchInfo();
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void EventRankSelectItem_NoFetch();
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void EventRankSelectItem();
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void UserConstructionScript();
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};
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}
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