forked from gcdsfh/PMDT
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:47 2025
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Functions
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//---------------------------------------------------------------------------
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// Function bp_reflux_new_award.bp_reflux_new_award_C.EventRefluxNewAwardUIClose_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_reflux_new_award_C::EventRefluxNewAwardUIClose_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_reflux_new_award.bp_reflux_new_award_C.EventRefluxNewAwardUIClose_NoFetch");
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Abp_reflux_new_award_C_EventRefluxNewAwardUIClose_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_reflux_new_award.bp_reflux_new_award_C.EventRefluxNewAwardUIClose
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// (BlueprintCallable, BlueprintEvent)
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void Abp_reflux_new_award_C::EventRefluxNewAwardUIClose()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_reflux_new_award.bp_reflux_new_award_C.EventRefluxNewAwardUIClose");
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Abp_reflux_new_award_C_EventRefluxNewAwardUIClose_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_reflux_new_award.bp_reflux_new_award_C.EventFetchInfo_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_reflux_new_award_C::EventFetchInfo_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_reflux_new_award.bp_reflux_new_award_C.EventFetchInfo_NoFetch");
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Abp_reflux_new_award_C_EventFetchInfo_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_reflux_new_award.bp_reflux_new_award_C.EventFetchInfo
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// (BlueprintCallable, BlueprintEvent)
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void Abp_reflux_new_award_C::EventFetchInfo()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_reflux_new_award.bp_reflux_new_award_C.EventFetchInfo");
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Abp_reflux_new_award_C_EventFetchInfo_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_reflux_new_award.bp_reflux_new_award_C.EventSetInfo_Push_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_reflux_new_award_C::EventSetInfo_Push_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_reflux_new_award.bp_reflux_new_award_C.EventSetInfo_Push_NoFetch");
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Abp_reflux_new_award_C_EventSetInfo_Push_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_reflux_new_award.bp_reflux_new_award_C.EventSetInfo_Push
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// (BlueprintCallable, BlueprintEvent)
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void Abp_reflux_new_award_C::EventSetInfo_Push()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_reflux_new_award.bp_reflux_new_award_C.EventSetInfo_Push");
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Abp_reflux_new_award_C_EventSetInfo_Push_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_reflux_new_award.bp_reflux_new_award_C.EventRefluxNewAwardFindTeam_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_reflux_new_award_C::EventRefluxNewAwardFindTeam_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_reflux_new_award.bp_reflux_new_award_C.EventRefluxNewAwardFindTeam_NoFetch");
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Abp_reflux_new_award_C_EventRefluxNewAwardFindTeam_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_reflux_new_award.bp_reflux_new_award_C.EventRefluxNewAwardFindTeam
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// (BlueprintCallable, BlueprintEvent)
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void Abp_reflux_new_award_C::EventRefluxNewAwardFindTeam()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_reflux_new_award.bp_reflux_new_award_C.EventRefluxNewAwardFindTeam");
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Abp_reflux_new_award_C_EventRefluxNewAwardFindTeam_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_reflux_new_award.bp_reflux_new_award_C.EventRefluxNewAwardGetMore_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_reflux_new_award_C::EventRefluxNewAwardGetMore_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_reflux_new_award.bp_reflux_new_award_C.EventRefluxNewAwardGetMore_NoFetch");
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Abp_reflux_new_award_C_EventRefluxNewAwardGetMore_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_reflux_new_award.bp_reflux_new_award_C.EventRefluxNewAwardGetMore
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// (BlueprintCallable, BlueprintEvent)
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void Abp_reflux_new_award_C::EventRefluxNewAwardGetMore()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_reflux_new_award.bp_reflux_new_award_C.EventRefluxNewAwardGetMore");
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Abp_reflux_new_award_C_EventRefluxNewAwardGetMore_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_reflux_new_award.bp_reflux_new_award_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void Abp_reflux_new_award_C::UserConstructionScript()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_reflux_new_award.bp_reflux_new_award_C.UserConstructionScript");
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Abp_reflux_new_award_C_UserConstructionScript_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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}
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