forked from gcdsfh/PMDT
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#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:50 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Classes
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//---------------------------------------------------------------------------
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// ScriptBlueprintGeneratedClass bp_regionstrongerrank.bp_regionstrongerrank_C
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// 0x00C8 (0x0398 - 0x02D0)
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class Abp_regionstrongerrank_C : public ALuaClassObj
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{
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public:
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class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
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struct FBP_STRUCT_RankRegionStrongerInfo BP_STRUCT_RankRegionStrongerInfo; // 0x02D4(0x008C) (Edit, BlueprintVisible)
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struct FString BP_Region_Name; // 0x0360(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FString BP_Region_People_Number; // 0x036C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int BP_Region_CurrentCorpsID; // 0x0378(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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TArray<struct FBP_STRUCT_RankRegionStrongerInfo> BP_ARRAY_RankStrongerList; // 0x037C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FString BP_RegionStrongerRankUIShowRoleUid; // 0x0388(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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class USceneComponent* DefaultSceneRoot; // 0x0394(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_regionstrongerrank.bp_regionstrongerrank_C");
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return pStaticClass;
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}
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void EventOnWindowHide_NoFetch();
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void EventOnWindowHide();
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void EventRegionStrongerRankUIShowRole_NoFetch();
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void EventRegionStrongerRankUIShowRole();
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void EventRegionStrongerShowCorpsDetail_NoFetch();
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void EventRegionStrongerShowCorpsDetail();
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void UserConstructionScript();
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};
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}
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