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#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:51 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Classes
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//---------------------------------------------------------------------------
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// ScriptBlueprintGeneratedClass bp_shop.bp_shop_C
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// 0x00B4 (0x0384 - 0x02D0)
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class Abp_shop_C : public ALuaClassObj
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{
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public:
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class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
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struct FBP_STRUCT_Shop_ItemInfo BP_STRUCT_Shop_ItemInfo; // 0x02D4(0x0054) (Edit, BlueprintVisible)
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int BP_SHOP_DIAMOND; // 0x0328(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FString BP_SHOP_HELP_DESC; // 0x032C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int BP_SelectType; // 0x0338(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_SelectSubType; // 0x033C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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TArray<struct FBP_STRUCT_Shop_ItemInfo> BP_ARRAY_Shop_ItemList; // 0x0340(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FBP_STRUCT_Shop_DropInfo BP_STRUCT_Shop_DropInfo; // 0x034C(0x0010) (Edit, BlueprintVisible)
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int BP_SHOP_Buy_Shop_Item_ID; // 0x035C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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TArray<struct FBP_STRUCT_Shop_DropInfo> BP_ARRAY_Look_DropList; // 0x0360(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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bool BP_SHOP_ISINITING; // 0x036C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData00[0x3]; // 0x036D(0x0003) MISSED OFFSET
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int BP_SHOP_GOLD; // 0x0370(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_SHOP_Avatar_Item_Index; // 0x0374(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_SHOP_Look_Shop_Item_ID; // 0x0378(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_SHOP_PutOff_Avatar_Index; // 0x037C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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class USceneComponent* DefaultSceneRoot; // 0x0380(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_shop.bp_shop_C");
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return pStaticClass;
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}
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void EventLookItem_NoFetch();
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void EventLookItem();
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void EventRequestBuyItem_NoFetch();
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void EventRequestBuyItem();
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void EventShopChangeAvatar_NoFetch();
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void EventShopChangeAvatar();
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void EventShopHide_NoFetch();
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void EventShopHide();
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void EventGetHelpTip_NoFetch();
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void EventGetHelpTip();
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void EventRequestData_NoFetch();
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void EventRequestData();
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void EventSetInfo_Push_NoFetch();
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void EventSetInfo_Push();
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void EventFetchInfo_NoFetch();
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void EventFetchInfo();
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void UserConstructionScript();
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};
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}
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