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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:43 2025
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Functions
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//---------------------------------------------------------------------------
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// Function bp_shoplimit.bp_shoplimit_C.EventShopLimitInitData_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_shoplimit_C::EventShopLimitInitData_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_shoplimit.bp_shoplimit_C.EventShopLimitInitData_NoFetch");
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Abp_shoplimit_C_EventShopLimitInitData_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_shoplimit.bp_shoplimit_C.EventShopLimitInitData
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// (BlueprintCallable, BlueprintEvent)
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void Abp_shoplimit_C::EventShopLimitInitData()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_shoplimit.bp_shoplimit_C.EventShopLimitInitData");
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Abp_shoplimit_C_EventShopLimitInitData_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_shoplimit.bp_shoplimit_C.EventShopLimitBuy_Push_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_shoplimit_C::EventShopLimitBuy_Push_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_shoplimit.bp_shoplimit_C.EventShopLimitBuy_Push_NoFetch");
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Abp_shoplimit_C_EventShopLimitBuy_Push_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_shoplimit.bp_shoplimit_C.EventShopLimitBuy_Push
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// (BlueprintCallable, BlueprintEvent)
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void Abp_shoplimit_C::EventShopLimitBuy_Push()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_shoplimit.bp_shoplimit_C.EventShopLimitBuy_Push");
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Abp_shoplimit_C_EventShopLimitBuy_Push_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_shoplimit.bp_shoplimit_C.EventShopLimitShowUI_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_shoplimit_C::EventShopLimitShowUI_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_shoplimit.bp_shoplimit_C.EventShopLimitShowUI_NoFetch");
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Abp_shoplimit_C_EventShopLimitShowUI_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_shoplimit.bp_shoplimit_C.EventShopLimitShowUI
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// (BlueprintCallable, BlueprintEvent)
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void Abp_shoplimit_C::EventShopLimitShowUI()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_shoplimit.bp_shoplimit_C.EventShopLimitShowUI");
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Abp_shoplimit_C_EventShopLimitShowUI_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_shoplimit.bp_shoplimit_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void Abp_shoplimit_C::UserConstructionScript()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_shoplimit.bp_shoplimit_C.UserConstructionScript");
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Abp_shoplimit_C_UserConstructionScript_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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}
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