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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:45 2025
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Functions
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//---------------------------------------------------------------------------
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// Function bp_teamup_map.bp_teamup_map_C.EventFetchInfo_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_teamup_map_C::EventFetchInfo_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_teamup_map.bp_teamup_map_C.EventFetchInfo_NoFetch");
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Abp_teamup_map_C_EventFetchInfo_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_teamup_map.bp_teamup_map_C.EventFetchInfo
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// (BlueprintCallable, BlueprintEvent)
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void Abp_teamup_map_C::EventFetchInfo()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_teamup_map.bp_teamup_map_C.EventFetchInfo");
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Abp_teamup_map_C_EventFetchInfo_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_teamup_map.bp_teamup_map_C.EventClickClose_Push_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_teamup_map_C::EventClickClose_Push_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_teamup_map.bp_teamup_map_C.EventClickClose_Push_NoFetch");
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Abp_teamup_map_C_EventClickClose_Push_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_teamup_map.bp_teamup_map_C.EventClickClose_Push
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// (BlueprintCallable, BlueprintEvent)
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void Abp_teamup_map_C::EventClickClose_Push()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_teamup_map.bp_teamup_map_C.EventClickClose_Push");
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Abp_teamup_map_C_EventClickClose_Push_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_teamup_map.bp_teamup_map_C.EventClickMapItem_Push_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_teamup_map_C::EventClickMapItem_Push_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_teamup_map.bp_teamup_map_C.EventClickMapItem_Push_NoFetch");
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Abp_teamup_map_C_EventClickMapItem_Push_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_teamup_map.bp_teamup_map_C.EventClickMapItem_Push
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// (BlueprintCallable, BlueprintEvent)
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void Abp_teamup_map_C::EventClickMapItem_Push()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_teamup_map.bp_teamup_map_C.EventClickMapItem_Push");
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Abp_teamup_map_C_EventClickMapItem_Push_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_teamup_map.bp_teamup_map_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void Abp_teamup_map_C::UserConstructionScript()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_teamup_map.bp_teamup_map_C.UserConstructionScript");
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Abp_teamup_map_C_UserConstructionScript_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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}
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