forked from gcdsfh/PMDT
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#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:50 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Classes
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//---------------------------------------------------------------------------
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// ScriptBlueprintGeneratedClass bp_warzone_rank.bp_warzone_rank_C
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// 0x0304 (0x05D4 - 0x02D0)
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class Abp_warzone_rank_C : public ALuaClassObj
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{
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public:
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class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
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int BP_WarZoneRankCurrentCorpsID; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FString BP_WarZoneRankSelectItemUid; // 0x02D8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int BP_WarZoneRankScrollPos; // 0x02E4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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TArray<int> BP_ARRAY_CurProvinceList; // 0x02E8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FBP_STRUCT_WarZoneMedalInfo BP_STRUCT_WarZoneMedalInfo; // 0x02F4(0x0054) (Edit, BlueprintVisible)
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TArray<struct FBP_STRUCT_WarZoneRankInfo> BP_ARRAY_WarZoneRankList; // 0x0348(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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bool BP_WarZoneRankCorpsRankPreparing; // 0x0354(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData00[0x3]; // 0x0355(0x0003) MISSED OFFSET
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TArray<int> BP_ARRAY_CurDistrictList; // 0x0358(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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bool BP_ShowRegionStrongerBtn; // 0x0364(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData01[0x3]; // 0x0365(0x0003) MISSED OFFSET
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int BP_WarZoneRankSelectID; // 0x0368(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FBP_STRUCT_WarZoneRankUpdateItemInfo BP_STRUCT_WarZoneRankUpdateItemInfo; // 0x036C(0x0088) (Edit, BlueprintVisible)
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int BP_WarZoneRankListCount; // 0x03F4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FBP_STRUCT_WarZoneRank_RoleInfo BP_STRUCT_WarZoneRank_RoleInfo; // 0x03F8(0x002C) (Edit, BlueprintVisible)
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struct FBP_STRUCT_WarZoneRankInfo BP_STRUCT_WarZoneRankInfo; // 0x0424(0x0088) (Edit, BlueprintVisible)
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int BP_WarZoneRankUpdateIdx; // 0x04AC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FString BP_WarZoneRankSelectItemCorpsName; // 0x04B0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int BP_WarZoneStreetPkIndex; // 0x04BC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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TArray<int> BP_ARRAY_CurCityList; // 0x04C0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FString BP_WarZoneStreetCdTime; // 0x04CC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int BP_WarZoneStreetLastLocationTime; // 0x04D8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_WarZoneRankSelectDistrictIndex; // 0x04DC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_WarZoneRankSelectCityIndex; // 0x04E0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FString BP_WarZoneRankShowRoleUid; // 0x04E4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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bool BP_WarZoneRank_PlayerNumShowStatus; // 0x04F0(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData02[0x3]; // 0x04F1(0x0003) MISSED OFFSET
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int BP_WarZoneRankSelectID_Me; // 0x04F4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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TArray<struct FString> BP_ARRAY_WarZoneStreetNameList; // 0x04F8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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bool BP_WarZoneRankSelfHasCorps; // 0x0504(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData03[0x3]; // 0x0505(0x0003) MISSED OFFSET
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int BP_WarZoneRank_Tab; // 0x0508(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_WarZoneRankSelectType; // 0x050C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FBP_STRUCT_WarZoneRank_PlayerData BP_STRUCT_WarZoneRank_PlayerData; // 0x0510(0x0030) (Edit, BlueprintVisible)
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struct FBP_STRUCT_WarZoneRankInfoMe BP_STRUCT_WarZoneRankInfoMe; // 0x0540(0x0088) (Edit, BlueprintVisible)
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int BP_WarZoneRankSelectProvinceIndex; // 0x05C8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_WarZoneRankSystemType; // 0x05CC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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class USceneComponent* DefaultSceneRoot; // 0x05D0(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_warzone_rank.bp_warzone_rank_C");
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return pStaticClass;
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}
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void EventWarZoneSelectOneStreet_NoFetch();
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void EventWarZoneSelectOneStreet();
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void EventWarZoneChangeType_NoFetch();
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void EventWarZoneChangeType();
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void EventWarZoneRefreshCityTable_NoFetch();
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void EventWarZoneRefreshCityTable();
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void EventOpenCountryStrongerUI_NoFetch();
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void EventOpenCountryStrongerUI();
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void EventWarZoneRankScrollPos_NoFetch();
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void EventWarZoneRankScrollPos();
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void EventWarZoneRankSelectID_NoFetch();
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void EventWarZoneRankSelectID();
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void EventWarZoneSelectProvince_NoFetch();
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void EventWarZoneSelectProvince();
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void EventShowMedalChoose_NoFetch();
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void EventShowMedalChoose();
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void EventShareWarZoneTitle_NoFetch();
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void EventShareWarZoneTitle();
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void EventWarZoneSelectDistrict_NoFetch();
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void EventWarZoneSelectDistrict();
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void EventWarZoneRuleButtonClick_NoFetch();
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void EventWarZoneRuleButtonClick();
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void EventWarZoneLBSShowStreetList_NoFetch();
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void EventWarZoneLBSShowStreetList();
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void EventWarzoneCantShowStreetList_NoFetch();
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void EventWarzoneCantShowStreetList();
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void EventWarZoneNeedRefreshStreetList_NoFetch();
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void EventWarZoneNeedRefreshStreetList();
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void EventOpenRegionStrongerUI_NoFetch();
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void EventOpenRegionStrongerUI();
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void EventWarZoneLBSCantShareButtonClick_NoFetch();
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void EventWarZoneLBSCantShareButtonClick();
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void EventWarZoneShowCorpsDetail_NoFetch();
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void EventWarZoneShowCorpsDetail();
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void EventWarZoneRankShowRole_NoFetch();
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void EventWarZoneRankShowRole();
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void EventWarZoneLBSButtonClick_NoFetch();
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void EventWarZoneLBSButtonClick();
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void EventWarZoneChangeRankTab_NoFetch();
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void EventWarZoneChangeRankTab();
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void EventWarZoneSelectItem_NoFetch();
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void EventWarZoneSelectItem();
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void EventWarZoneSelectCity_NoFetch();
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void EventWarZoneSelectCity();
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void EventWarZoneRankClose_NoFetch();
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void EventWarZoneRankClose();
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void UserConstructionScript();
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};
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}
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