forked from gcdsfh/PMDT
fix name eroor
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+55
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#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:40 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Enums
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//---------------------------------------------------------------------------
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// Enum ActorSequence.EActorSequenceObjectReferenceType
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enum class EActorSequenceObjectReferenceType : uint8_t
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{
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EActorSequenceObjectReferenceType__ContextActor = 0,
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EActorSequenceObjectReferenceType__ExternalActor = 1,
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EActorSequenceObjectReferenceType__Component = 2,
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EActorSequenceObjectReferenceType__EActorSequenceObjectReferenceType_MAX = 3
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};
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//---------------------------------------------------------------------------
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//Script Structs
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//---------------------------------------------------------------------------
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// ScriptStruct ActorSequence.ActorSequenceObjectReference
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// 0x0020
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struct FActorSequenceObjectReference
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{
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EActorSequenceObjectReferenceType Type; // 0x0000(0x0001) (ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData00[0x3]; // 0x0001(0x0003) MISSED OFFSET
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struct FGuid ActorId; // 0x0004(0x0010) (IsPlainOldData)
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struct FString PathToComponent; // 0x0014(0x000C) (ZeroConstructor)
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};
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// ScriptStruct ActorSequence.ActorSequenceObjectReferences
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// 0x000C
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struct FActorSequenceObjectReferences
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{
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TArray<struct FActorSequenceObjectReference> Array; // 0x0000(0x000C) (ZeroConstructor)
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};
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// ScriptStruct ActorSequence.ActorSequenceObjectReferenceMap
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// 0x0018
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struct FActorSequenceObjectReferenceMap
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{
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TArray<struct FGuid> BindingIds; // 0x0000(0x000C) (ZeroConstructor)
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TArray<struct FActorSequenceObjectReferences> References; // 0x000C(0x000C) (ZeroConstructor)
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};
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}
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