forked from gcdsfh/PMDT
fix name eroor
This commit is contained in:
+73
@@ -0,0 +1,73 @@
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#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:40 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Classes
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//---------------------------------------------------------------------------
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// Class CableComponent.CableActor
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// 0x0008 (0x02C0 - 0x02B8)
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class ACableActor : public AActor
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{
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public:
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class UCableComponent* CableComponent; // 0x02B8(0x0004) (Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData)
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unsigned char UnknownData00[0x4]; // 0x02BC(0x0004) MISSED OFFSET
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("Class CableComponent.CableActor");
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return pStaticClass;
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}
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};
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// Class CableComponent.CableComponent
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// 0x0070 (0x0680 - 0x0610)
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class UCableComponent : public UMeshComponent
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{
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public:
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struct FComponentReference AttachEndTo; // 0x0610(0x0018) (Edit)
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struct FName AttachEndToSocketName; // 0x0628(0x0008) (Edit, ZeroConstructor, IsPlainOldData)
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struct FVector EndLocation; // 0x0630(0x000C) (Edit, BlueprintVisible, IsPlainOldData)
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float CableLength; // 0x063C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int NumSegments; // 0x0640(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
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float SubstepTime; // 0x0644(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
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int SolverIterations; // 0x0648(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool bEnableStiffness; // 0x064C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool bEnableCollision; // 0x064D(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData00[0x2]; // 0x064E(0x0002) MISSED OFFSET
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float CollisionFriction; // 0x0650(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FVector CableForce; // 0x0654(0x000C) (Edit, BlueprintVisible, IsPlainOldData)
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float CableGravityScale; // 0x0660(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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float CableWidth; // 0x0664(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int NumSides; // 0x0668(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
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float TileMaterial; // 0x066C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData01[0x10]; // 0x0670(0x0010) MISSED OFFSET
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("Class CableComponent.CableComponent");
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return pStaticClass;
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}
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void SetAttachEndTo(class AActor* Actor, const struct FName& ComponentProperty, const struct FName& SocketName);
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void GetCableParticleLocations(TArray<struct FVector>* Locations);
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class USceneComponent* GetAttachedComponent();
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class AActor* GetAttachedActor();
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};
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}
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