forked from gcdsfh/PMDT
fix name eroor
This commit is contained in:
@@ -0,0 +1,46 @@
|
||||
#pragma once
|
||||
|
||||
//PUBGM(0.13.5)32位SDK
|
||||
//作者:清华
|
||||
//Telegram:@qinghuanb666
|
||||
//生成时间:Fri Apr 18 20:44:51 2025
|
||||
|
||||
namespace SDK
|
||||
{
|
||||
//---------------------------------------------------------------------------
|
||||
//Classes
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
// BlueprintGeneratedClass GlobalBattleUIFunctionLibrary.GlobalBattleUIFunctionLibrary_C
|
||||
// 0x0000 (0x0020 - 0x0020)
|
||||
class UGlobalBattleUIFunctionLibrary_C : public UBlueprintFunctionLibrary
|
||||
{
|
||||
public:
|
||||
|
||||
static UClass* StaticClass()
|
||||
{
|
||||
static UClass *pStaticClass = 0;
|
||||
if (!pStaticClass)
|
||||
pStaticClass = UObject::FindClass("BlueprintGeneratedClass GlobalBattleUIFunctionLibrary.GlobalBattleUIFunctionLibrary_C");
|
||||
return pStaticClass;
|
||||
}
|
||||
|
||||
|
||||
static void ClientDropItem(class ASTExtraPlayerController* Controller, const struct FItemDefineID& itemDefine, int Count, EBattleItemDropReason Reason, class UObject* __WorldContext);
|
||||
static void AddPostfixBattle(const struct FString& iconPath, class UObject* __WorldContext, struct FString* Result);
|
||||
static void SetCorpsRankLevelBattle(class UImage* iconImage, class UTextBlock* levelText, int levelId, int Style, class UObject* __WorldContext);
|
||||
static void LoadDownloadUIElemLayoutSG(class UObject* __WorldContext, bool* IsExist, class UBP_SAVEGAME_UIElemLayout_C** SaveGameList);
|
||||
static void LoadAllUIElemLayoutSG(class UObject* __WorldContext, TArray<class UBP_SAVEGAME_UIElemLayout_C*>* SaveGameList);
|
||||
static void GetRushTriggerLengthByType(int LayoutIndex, class UObject* __WorldContext, class UBP_SAVEGAME_UIElemLayout_C** SaveGameObj, float* RushTriggerLength);
|
||||
static void GetLayoutDetailByType(int LayoutIndex, TEnumAsByte<EBP_UIENUM_UIElemTypes> ElemKey, class UObject* __WorldContext, class UBP_SAVEGAME_UIElemLayout_C** SaveGameObj, struct FBP_STRUCT_UIElemLayoutDetail* LayoutDetail, bool* IsFound);
|
||||
static void IsWidgetVisible(class UWidget* Widget, class UObject* __WorldContext, bool* Visible);
|
||||
static void GetTimeByInt(int Second, class UObject* __WorldContext, struct FString* Time);
|
||||
static void CreateUAEUserWidget(class UClass* Class, class UUAEUserWidget* Parent, class UObject* __WorldContext, class UUAEUserWidget** Widget);
|
||||
static void GetLocalizeText(const struct FString& Key, class UObject* __WorldContext, struct FString* Text);
|
||||
static bool SaveUIElemLayoutSG(class UObject* __WorldContext, class USaveGame** SaveGameObject);
|
||||
static void LoadUIElemLayoutSG(class UObject* __WorldContext, class UBP_SAVEGAME_UIElemLayout_C** UIElemSaveGame);
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user