forked from gcdsfh/PMDT
fix name eroor
This commit is contained in:
+132
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#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:52 2025
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Parameters
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//---------------------------------------------------------------------------
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// Function PlayerPrefs.PlayerPrefs_C.FetchServerKey
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struct UPlayerPrefs_C_FetchServerKey_Params
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{
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struct FString RetServerKey; // (Parm, OutParm, ZeroConstructor)
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};
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// Function PlayerPrefs.PlayerPrefs_C.UpdateServerKey
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struct UPlayerPrefs_C_UpdateServerKey_Params
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{
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struct FString ServerKey; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
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};
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// Function PlayerPrefs.PlayerPrefs_C.SetLastCorpsWarInviteTime
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struct UPlayerPrefs_C_SetLastCorpsWarInviteTime_Params
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{
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int Time; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function PlayerPrefs.PlayerPrefs_C.SetXGCreatePlayerTime
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struct UPlayerPrefs_C_SetXGCreatePlayerTime_Params
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{
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struct FString timeData; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
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};
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// Function PlayerPrefs.PlayerPrefs_C.SetSeasonSwitch
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struct UPlayerPrefs_C_SetSeasonSwitch_Params
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{
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struct FString Data; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
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};
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// Function PlayerPrefs.PlayerPrefs_C.SetMatchTagGuideFlag
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struct UPlayerPrefs_C_SetMatchTagGuideFlag_Params
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{
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bool hasGuide; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function PlayerPrefs.PlayerPrefs_C.SetWXYouxiquanRedPoint
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struct UPlayerPrefs_C_SetWXYouxiquanRedPoint_Params
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{
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int IsRed; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function PlayerPrefs.PlayerPrefs_C.SetCorpsShopRedPoint
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struct UPlayerPrefs_C_SetCorpsShopRedPoint_Params
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{
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int coprsLevel; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function PlayerPrefs.PlayerPrefs_C.HasCloseLocation
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struct UPlayerPrefs_C_HasCloseLocation_Params
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{
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struct FString UID; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
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bool Has; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
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};
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// Function PlayerPrefs.PlayerPrefs_C.SetCloseLocation
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struct UPlayerPrefs_C_SetCloseLocation_Params
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{
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bool CloseLocation; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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struct FString UID; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
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};
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// Function PlayerPrefs.PlayerPrefs_C.HasNearByNewTips
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struct UPlayerPrefs_C_HasNearByNewTips_Params
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{
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struct FString UID; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
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bool Has; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
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};
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// Function PlayerPrefs.PlayerPrefs_C.SetNearByNewTipsRead
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struct UPlayerPrefs_C_SetNearByNewTipsRead_Params
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{
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struct FString UID; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
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};
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// Function PlayerPrefs.PlayerPrefs_C.SetYXXYRedPoint
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struct UPlayerPrefs_C_SetYXXYRedPoint_Params
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{
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int IsRed; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function PlayerPrefs.PlayerPrefs_C.SetFirstInLobby
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struct UPlayerPrefs_C_SetFirstInLobby_Params
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{
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};
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// Function PlayerPrefs.PlayerPrefs_C.SetTime
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struct UPlayerPrefs_C_SetTime_Params
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{
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int arg; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function PlayerPrefs.PlayerPrefs_C.ClearCount
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struct UPlayerPrefs_C_ClearCount_Params
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{
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};
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// Function PlayerPrefs.PlayerPrefs_C.SetCount
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struct UPlayerPrefs_C_SetCount_Params
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{
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int Count; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function PlayerPrefs.PlayerPrefs_C.LoadData
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struct UPlayerPrefs_C_LoadData_Params
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{
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class USaveGame* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function PlayerPrefs.PlayerPrefs_C.SaveData
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struct UPlayerPrefs_C_SaveData_Params
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{
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bool SaveDataState; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
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};
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}
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