forked from gcdsfh/PMDT
fix name eroor
This commit is contained in:
+219
@@ -0,0 +1,219 @@
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#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:52 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Classes
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//---------------------------------------------------------------------------
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// BlueprintGeneratedClass SettingConfig.SettingConfig_C
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// 0x0311 (0x0331 - 0x0020)
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class USettingConfig_C : public USaveGame
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{
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public:
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int CrossHairColor; // 0x0020(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool AimAssist; // 0x0024(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool HitFeedBack; // 0x0025(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool LeftRightShoot; // 0x0026(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool IntelligentDrugs; // 0x0027(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int LeftHandFire; // 0x0028(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int Gyroscope; // 0x002C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int ArtQuality; // 0x0030(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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float ViewPercentage; // 0x0034(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int FireMode; // 0x0038(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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int VehicleControlMode; // 0x003C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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bool JoystickLRSwitcher; // 0x0040(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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bool ButtonLRSwitcher; // 0x0041(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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unsigned char UnknownData00[0x2]; // 0x0042(0x0002) MISSED OFFSET
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int CameraLensSensibility; // 0x0044(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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float CamLensSenNoneSniper; // 0x0048(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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float CamLensSenRedDotSniper; // 0x004C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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float CamLensSen2XSniper; // 0x0050(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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float CamLensSen4XSniper; // 0x0054(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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float CamLensSen8XSniper; // 0x0058(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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int FireCameraLensSensibility; // 0x005C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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float FireCamLensSenNoneSniper; // 0x0060(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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float FireCamLensSenRedDotSniper; // 0x0064(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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float FireCamLensSen2XSniper; // 0x0068(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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float FireCamLensSen4XSniper; // 0x006C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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float FireCamLensSen8XSniper; // 0x0070(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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int GyroscopeSensibility; // 0x0074(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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float GyroscopeSenNoneSniper; // 0x0078(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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float GyroscopeSenRedDotSniper; // 0x007C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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float GyroscopeSen2XSniper; // 0x0080(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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float GyroscopeSen4XSniper; // 0x0084(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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float GyroscopeSen8XSniper; // 0x0088(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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bool MainVolumSwitcher; // 0x008C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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unsigned char UnknownData01[0x3]; // 0x008D(0x0003) MISSED OFFSET
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float MainVolumValue; // 0x0090(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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bool EffectVolumSwitcher; // 0x0094(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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unsigned char UnknownData02[0x3]; // 0x0095(0x0003) MISSED OFFSET
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float EffectVolumValue; // 0x0098(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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bool UIVolumSwitcher; // 0x009C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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unsigned char UnknownData03[0x3]; // 0x009D(0x0003) MISSED OFFSET
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float UIVolumValue; // 0x00A0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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bool BGMVolumSwitcher; // 0x00A4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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unsigned char UnknownData04[0x3]; // 0x00A5(0x0003) MISSED OFFSET
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float BGMVolumValue; // 0x00A8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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bool VoiceSwitcher; // 0x00AC(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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unsigned char UnknownData05[0x3]; // 0x00AD(0x0003) MISSED OFFSET
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int VoiceChannel; // 0x00B0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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bool MicphoneVolumSwitcher; // 0x00B4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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unsigned char UnknownData06[0x3]; // 0x00B5(0x0003) MISSED OFFSET
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float MicphoneVolumValue; // 0x00B8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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bool SpeakerVolumSwitcher; // 0x00BC(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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unsigned char UnknownData07[0x3]; // 0x00BD(0x0003) MISSED OFFSET
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float SpeakerVolumValue; // 0x00C0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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bool AutoPickUpSwitcher; // 0x00C4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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bool AutoPickupPistol; // 0x00C5(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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bool AutoPickupLevel3Backpack; // 0x00C6(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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bool DisableAutoPickupSwitcher; // 0x00C7(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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bool AkeyPickupSwitcher; // 0x00C8(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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bool AutoPickupGun; // 0x00C9(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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bool AutoPickupBullet; // 0x00CA(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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bool AutoPickupPart; // 0x00CB(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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bool AutoPickupShieldBag; // 0x00CC(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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bool AutoPickupDrug; // 0x00CD(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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bool BandageSwitcher; // 0x00CE(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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bool MedicalSwitcher; // 0x00CF(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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bool AnodyneSwitcher; // 0x00D0(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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bool EnergyDrinksSwitcher; // 0x00D1(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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bool AdrenalineSwitcher; // 0x00D2(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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bool AutoPickupGrenade; // 0x00D3(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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bool ShouLiuDanSwitcher; // 0x00D4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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bool YanWuDanSwitcher; // 0x00D5(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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bool StunBombSwitcher; // 0x00D6(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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bool FireBombSwitcher; // 0x00D7(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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int LimitBandage; // 0x00D8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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int LimitMedical; // 0x00DC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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int LimitAnodyne; // 0x00E0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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int LimitEnergyDrinks; // 0x00E4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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int LimitAdrenaline; // 0x00E8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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int LimitFirstAidKit; // 0x00EC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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int LimitShouliudan; // 0x00F0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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int LimitYanwudan; // 0x00F4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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int LimitZhenbaodan; // 0x00F8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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int LimitRanshaodan; // 0x00FC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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int LimitBullet9mm; // 0x0100(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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int LimitBullet7_62mm; // 0x0104(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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int Limit12koujing; // 0x0108(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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int Limit45koujing; // 0x010C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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int Limit300magenandanyao; // 0x0110(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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int Limitbolt; // 0x0114(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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int LimitBullet5_57; // 0x0118(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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bool _3DTouchSwitcher; // 0x011C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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unsigned char UnknownData08[0x3]; // 0x011D(0x0003) MISSED OFFSET
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int FPSLevel; // 0x0120(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int ArtStyle; // 0x0124(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int RecordTipShowLastTime; // 0x0128(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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TMap<struct FString, struct FDateTime> XinyueLastClickTime; // 0x012C(0x0050) (Edit, BlueprintVisible, ZeroConstructor)
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TMap<struct FString, struct FDateTime> HuatiLastClickTime; // 0x0168(0x0050) (Edit, BlueprintVisible, ZeroConstructor)
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bool MomentSwitch; // 0x01A4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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bool FreeModeSwitch; // 0x01A5(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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bool HDModeSwitch; // 0x01A6(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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unsigned char UnknownData09[0x1]; // 0x01A7(0x0001) MISSED OFFSET
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TMap<struct FString, struct FDateTime> CollectEquipClickTime; // 0x01A8(0x0050) (Edit, BlueprintVisible, ZeroConstructor)
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bool IsSimulatorFirstStartup; // 0x01E4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData10[0x3]; // 0x01E5(0x0003) MISSED OFFSET
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TArray<int> PlayerChatQuickTextIDList; // 0x01E8(0x000C) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance)
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TArray<int> ChatOptiongList1; // 0x01F4(0x000C) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance)
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int LRShootMode; // 0x0200(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool LRShootSniperSwitch; // 0x0204(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool AutoOpenDoor; // 0x0205(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool WallFeedBack; // 0x0206(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData11[0x1]; // 0x0207(0x0001) MISSED OFFSET
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TArray<int> ChatOptiongList2; // 0x0208(0x000C) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance)
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TArray<int> ChatOptiongList3; // 0x0214(0x000C) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance)
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bool DeviceAutoAdapt; // 0x0220(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData12[0x3]; // 0x0221(0x0003) MISSED OFFSET
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float _3DTouchValue; // 0x0224(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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bool AntiAliasingSwitch; // 0x0228(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData13[0x3]; // 0x0229(0x0003) MISSED OFFSET
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int ShotGunShootMode; // 0x022C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int SingleShotWeaponShootMode; // 0x0230(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int isFirstOpenMicCheck; // 0x0234(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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float VehicleEye; // 0x0238(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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float ParachuteEye; // 0x023C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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int RepeatingWeaponShootMode; // 0x0240(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int DrivingViewMode; // 0x0244(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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bool FPViewSwitch; // 0x0248(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData14[0x3]; // 0x0249(0x0003) MISSED OFFSET
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int FpViewValue; // 0x024C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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float CamFpFreeEye; // 0x0250(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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float CamLensSenNoneSniperFP; // 0x0254(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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float FireCamLensSenNoneSniperFP; // 0x0258(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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float GyroscopeSenNoneSniperFP; // 0x025C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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bool FirstTime_FPP_TPP; // 0x0260(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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bool DeviceAutoAdaptEX; // 0x0261(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData15[0x2]; // 0x0262(0x0002) MISSED OFFSET
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int DaliyWarmodeInfo; // 0x0264(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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bool FirstTime_WarMode; // 0x0268(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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bool ActorAnimationSwitch; // 0x0269(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool ShadowSwitch; // 0x026A(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool HasReportMomentFlag; // 0x026B(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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float CamLensSen3XSniper; // 0x026C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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float CamLensSen6XSniper; // 0x0270(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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float FireCamLensSen3XSniper; // 0x0274(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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float FireCamLensSen6XSniper; // 0x0278(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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float GyroscopeSen3XSniper; // 0x027C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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float GyroscopeSen6XSniper; // 0x0280(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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bool BackgroundMusicModeSwitch; // 0x0284(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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bool VoiceModeSwitch; // 0x0285(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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unsigned char UnknownData16[0x2]; // 0x0286(0x0002) MISSED OFFSET
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int RedDotCHColor; // 0x0288(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int RedDotCHType; // 0x028C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int HolographicCHColor; // 0x0290(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int HolographicCHType; // 0x0294(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int Sinper2xCHColor; // 0x0298(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int Sinper2xCHType; // 0x029C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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TMap<int, int> PickUpCountSetting; // 0x02A0(0x0050) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance)
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int SelectUIElemIndex1; // 0x02DC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int SelectUIElemIndex2; // 0x02E0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int SelectUIElemIndex3; // 0x02E4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int Sniper3xCHColor; // 0x02E8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int Sniper3xCHType; // 0x02EC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool LongPressSniperSwitch; // 0x02F0(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool LongPressSideSwitch; // 0x02F1(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool QuasiMirrorSwitch; // 0x02F2(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool CarMusicSwitch; // 0x02F3(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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int SidewaysMode; // 0x02F4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int OpenMirrorMode; // 0x02F8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool OBS_TrackEffect; // 0x02FC(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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bool OBS_Perspective; // 0x02FD(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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unsigned char UnknownData17[0x2]; // 0x02FE(0x0002) MISSED OFFSET
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int ProfiledScreenValue; // 0x0300(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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float ScreenLightness; // 0x0304(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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||||
int SoundQualityType; // 0x0308(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
|
||||
int LimitSniper2X; // 0x030C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
|
||||
int LimitSniper3X; // 0x0310(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
|
||||
int LimitSniper4X; // 0x0314(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
|
||||
int LimitSniper6X; // 0x0318(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
|
||||
int LimitSniper8X; // 0x031C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
|
||||
bool IsProfiledScreenModified; // 0x0320(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
|
||||
bool OBS_BulletTrack; // 0x0321(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
|
||||
bool DeathRecordSwitch; // 0x0322(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
|
||||
bool EnableBluetoothSCO; // 0x0323(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
|
||||
int IngamePlayerInfo_OpenDate; // 0x0324(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
|
||||
bool FirstTime_ResourceWarMode; // 0x0328(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
|
||||
unsigned char UnknownData18[0x3]; // 0x0329(0x0003) MISSED OFFSET
|
||||
int SideMirrorMode; // 0x032C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
|
||||
bool isFirstShowOnceMoreGame; // 0x0330(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
|
||||
|
||||
static UClass* StaticClass()
|
||||
{
|
||||
static UClass *pStaticClass = 0;
|
||||
if (!pStaticClass)
|
||||
pStaticClass = UObject::FindClass("BlueprintGeneratedClass SettingConfig.SettingConfig_C");
|
||||
return pStaticClass;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user