forked from gcdsfh/PMDT
fix name eroor
This commit is contained in:
+80
@@ -0,0 +1,80 @@
|
||||
#pragma once
|
||||
|
||||
//PUBGM(0.13.5)32位SDK
|
||||
//作者:清华
|
||||
//Telegram:@qinghuanb666
|
||||
//生成时间:Fri Apr 18 20:44:48 2025
|
||||
|
||||
namespace SDK
|
||||
{
|
||||
//---------------------------------------------------------------------------
|
||||
//Classes
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
// ScriptBlueprintGeneratedClass bp_season_pass.bp_season_pass_C
|
||||
// 0x0108 (0x03D8 - 0x02D0)
|
||||
class Abp_season_pass_C : public ALuaClassObj
|
||||
{
|
||||
public:
|
||||
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
|
||||
struct FBP_STRUCT_SeasonPassPassLevelData BP_STRUCT_SeasonPassPassLevelData; // 0x02D4(0x0014) (Edit, BlueprintVisible)
|
||||
TArray<struct FBP_STRUCT_SeasonPassRewardItem> BP_ARRAY_SeasonPassRewardItem; // 0x02E8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
|
||||
struct FBP_STRUCT_SeasonPassSeasonInfo BP_STRUCT_SeasonPassSeasonInfo; // 0x02F4(0x0030) (Edit, BlueprintVisible)
|
||||
struct FString BP_SeasonPass_BannerText; // 0x0324(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
|
||||
bool BP_SeasonPass_IsPlayAnimation; // 0x0330(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
|
||||
unsigned char UnknownData00[0x3]; // 0x0331(0x0003) MISSED OFFSET
|
||||
int BP_SeasonPass_LevelItemClickIndex; // 0x0334(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
|
||||
bool BP_SeasonPass_IsChallengeRedPoint; // 0x0338(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
|
||||
unsigned char UnknownData01[0x3]; // 0x0339(0x0003) MISSED OFFSET
|
||||
struct FString BP_SeasonPass_CollectBtnImgPath; // 0x033C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
|
||||
struct FBP_STRUCT_SeasonPassHighLightItem BP_STRUCT_SeasonPassHighLightItem; // 0x0348(0x0014) (Edit, BlueprintVisible)
|
||||
bool BP_SeasonPass_IsCollectProgressOpen; // 0x035C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
|
||||
unsigned char UnknownData02[0x3]; // 0x035D(0x0003) MISSED OFFSET
|
||||
int BP_SeasonPass_LobbyMeshBgIdx; // 0x0360(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
|
||||
struct FBP_STRUCT_SeasonRank_PlayerData BP_STRUCT_SeasonRank_PlayerData; // 0x0364(0x0024) (Edit, BlueprintVisible)
|
||||
struct FString BP_SeasonPass_PreviewItemLockText; // 0x0388(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
|
||||
int BP_SeasonPass_LevelItemSelectedIndex; // 0x0394(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
|
||||
struct FBP_STRUCT_SeasonPassPreviewItemData BP_STRUCT_SeasonPassPreviewItemData; // 0x0398(0x0034) (Edit, BlueprintVisible)
|
||||
int BP_SeasonPass_LastLevelItemInView; // 0x03CC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
|
||||
bool BP_SeasonPass_IsRedPoint; // 0x03D0(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
|
||||
bool BP_SeasonPass_QuicklyGetVisibility; // 0x03D1(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
|
||||
unsigned char UnknownData03[0x2]; // 0x03D2(0x0002) MISSED OFFSET
|
||||
class USceneComponent* DefaultSceneRoot; // 0x03D4(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
|
||||
|
||||
static UClass* StaticClass()
|
||||
{
|
||||
static UClass *pStaticClass = 0;
|
||||
if (!pStaticClass)
|
||||
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_season_pass.bp_season_pass_C");
|
||||
return pStaticClass;
|
||||
}
|
||||
|
||||
|
||||
void EventSeasonPassOnClickRank_NoFetch();
|
||||
void EventSeasonPassOnClickRank();
|
||||
void EventSeasonPassOnClickGetStar_NoFetch();
|
||||
void EventSeasonPassOnClickGetStar();
|
||||
void EventSeasonPassOnClickRule_NoFetch();
|
||||
void EventSeasonPassOnClickRule();
|
||||
void EventSeasonPassOnClickShowWeapon_NoFetch();
|
||||
void EventSeasonPassOnClickShowWeapon();
|
||||
void EventSeasonPassOnScrolled_NoFetch();
|
||||
void EventSeasonPassOnScrolled();
|
||||
void EventSeasonPassOnClickLevelItem_NoFetch();
|
||||
void EventSeasonPassOnClickLevelItem();
|
||||
void EventSeasonPassOnClickBanner_NoFetch();
|
||||
void EventSeasonPassOnClickBanner();
|
||||
void EventSeasonPassOnClickClose_NoFetch();
|
||||
void EventSeasonPassOnClickClose();
|
||||
void EventSeasonPassOnClickCarryWeapon_NoFetch();
|
||||
void EventSeasonPassOnClickCarryWeapon();
|
||||
void EventSeasonPassOnClickTask_NoFetch();
|
||||
void EventSeasonPassOnClickTask();
|
||||
void EventSeasonPassOnClickQuicklyGet_NoFetch();
|
||||
void EventSeasonPassOnClickQuicklyGet();
|
||||
void UserConstructionScript();
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user