#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:43 2025 namespace SDK { //--------------------------------------------------------------------------- //Script Structs //--------------------------------------------------------------------------- // UserDefinedStruct BP_STRUCT_WeaponAttr.BP_STRUCT_WeaponAttr // 0x002C struct FBP_STRUCT_WeaponAttr { int AttrType_0_6C90CDC0102D941D58E48970078A5805; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int AttrMaxValue_1_0A5F4E001757E21A0B2A7C3800BC0F75; // 0x0004(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString AttrValue_6_29080480086553F64FCF04F908A405C5; // 0x0008(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString AttrName_3_15C4658052EB3C40581834FC078CC055; // 0x0014(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString AttrValueBase_7_11770340437C7C5176F5C6A705C12C95; // 0x0020(0x000C) (Edit, BlueprintVisible, ZeroConstructor) }; }