#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:51 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_master_disciple.bp_master_disciple_C // 0x0258 (0x0528 - 0x02D0) class Abp_master_disciple_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) TArray BP_ARRAY_RecommendDiscipleList; // 0x02D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_MasterDisciple_Recommend_Search; // 0x02E0(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_MasterDisciple_RecommendType; // 0x02EC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString BP_MasterDisciple_Empty_Master; // 0x02F0(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_MasterDisciple_Recommend_Master; // 0x02FC(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_MasterDisciple_Recommend_Disciple; // 0x0308(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_MasterDisciple_TitleText_RecommendMaster; // 0x0314(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_MasterDisciple_InputString; // 0x0320(0x000C) (Edit, BlueprintVisible, ZeroConstructor) TArray BP_ARRAY_RecommendMasterList; // 0x032C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_MasterDisciple_Empty_Search; // 0x0338(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_MasterDisciple_ApplyToDiscipleDefaultMsg; // 0x0344(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_MasterDisciple_FriendPlatform; // 0x0350(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString BP_MasterDisciple_Empty_Disciple; // 0x0354(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_MasterFriendProfile BP_STRUCT_MasterFriendProfile; // 0x0360(0x0168) (Edit, BlueprintVisible) TArray BP_ARRAY_ServerRecommendList; // 0x04C8(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_MasterDisciple_ClickPlayerGender; // 0x04D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString BP_MasterDisciple_ClickPlayerId; // 0x04D8(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_MasterDisciple_ApplyToTeacherDefaultMsg; // 0x04E4(0x000C) (Edit, BlueprintVisible, ZeroConstructor) TArray BP_ARRAY_MasterDiscipleSearchList; // 0x04F0(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_MasterDisciple_TitleText_RecommendDisciple; // 0x04FC(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_MasterDisciple_SelfUID; // 0x0508(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_MasterDisciple_SegmentPostFix; // 0x0514(0x000C) (Edit, BlueprintVisible, ZeroConstructor) bool BP_MasterDisciple_ShowSearch; // 0x0520(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0521(0x0003) MISSED OFFSET class USceneComponent* DefaultSceneRoot; // 0x0524(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_master_disciple.bp_master_disciple_C"); return pStaticClass; } void EventFetchInfo_NoFetch(); void EventFetchInfo(); void EventClickMasterDiscipleSearch_NoFetch(); void EventClickMasterDiscipleSearch(); void EventClickMasterDiscipleOpenSearch_NoFetch(); void EventClickMasterDiscipleOpenSearch(); void EventClickMasterDiscipleHead_NoFetch(); void EventClickMasterDiscipleHead(); void EventClickMasterDiscipleApply_NoFetch(); void EventClickMasterDiscipleApply(); void EventMasterDiscipleCommentCheck_NoFetch(); void EventMasterDiscipleCommentCheck(); void EventMasterDiscipleShowSendAddFriendRequestTips_NoFetch(); void EventMasterDiscipleShowSendAddFriendRequestTips(); void EventClickMasterDiscipleAddFriend_NoFetch(); void EventClickMasterDiscipleAddFriend(); void UserConstructionScript(); }; }