#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:48 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_season_review.bp_season_review_C // 0x0144 (0x0414 - 0x02D0) class Abp_season_review_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) TArray BP_ARRAY_SeasonReview_Page_RankSubTab; // 0x02D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_SeasonReview_Tab BP_STRUCT_SeasonReview_Tab; // 0x02E0(0x0014) (Edit, BlueprintVisible) struct FBP_STRUCT_SeasonReview_Summary BP_STRUCT_SeasonReview_Summary; // 0x02F4(0x0048) (Edit, BlueprintVisible) TArray BP_ARRAY_SeasonReview_Summary; // 0x033C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_SeasonReview_Page_Rank BP_STRUCT_SeasonReview_Page_Rank; // 0x0348(0x0020) (Edit, BlueprintVisible) TArray BP_ARRAY_SeasonReview_Page_RankItem; // 0x0368(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_SeasonReview_Page_RankSubTab BP_STRUCT_SeasonReview_Page_RankSubTab; // 0x0374(0x0014) (Edit, BlueprintVisible) struct FBP_STRUCT_SeasonReview_Page_SegmentItem BP_STRUCT_SeasonReview_Page_SegmentItem; // 0x0388(0x0020) (Edit, BlueprintVisible) TArray BP_ARRAY_SeasonReview_Page_SegmentItem; // 0x03A8(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_SeasonReview_CurSeasonTab; // 0x03B4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FBP_STRUCT_SeasonReview_Page_RankItem BP_STRUCT_SeasonReview_Page_RankItem; // 0x03B8(0x0038) (Edit, BlueprintVisible) struct FString BP_SeasonReview_Segment_Title; // 0x03F0(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_SeasonReview_CurSeasonSubTab; // 0x03FC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) TArray BP_ARRAY_SeasonReview_Tab; // 0x0400(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_SeasonReview_CurSeasonID; // 0x040C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) class USceneComponent* DefaultSceneRoot; // 0x0410(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_season_review.bp_season_review_C"); return pStaticClass; } void EventClickSummaryRankTabButton_Push_NoFetch(); void EventClickSummaryRankTabButton_Push(); void EventClickSummaryItem_Push_NoFetch(); void EventClickSummaryItem_Push(); void EventClickSummaryTabButton_Push_NoFetch(); void EventClickSummaryTabButton_Push(); void EventFetchInfo_NoFetch(); void EventFetchInfo(); void UserConstructionScript(); }; }