#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:48 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_season_passupgrade.bp_season_passupgrade_C // 0x0014 (0x02E4 - 0x02D0) class Abp_season_passupgrade_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) int BP_SeasonPassUpgradeLevel; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_SeasonPassUpgradeType; // 0x02D8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_SeasonPassUpgradeID; // 0x02DC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) class USceneComponent* DefaultSceneRoot; // 0x02E0(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_season_passupgrade.bp_season_passupgrade_C"); return pStaticClass; } void EventSeasonPassUpgradeClose_NoFetch(); void EventSeasonPassUpgradeClose(); void EventSeasonPassUpgradeForward_NoFetch(); void EventSeasonPassUpgradeForward(); void UserConstructionScript(); }; }