//PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:48 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- // Function bp_season_rank.bp_season_rank_C.EventSeasonRankShowAvatar_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_season_rank_C::EventSeasonRankShowAvatar_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_season_rank.bp_season_rank_C.EventSeasonRankShowAvatar_NoFetch"); Abp_season_rank_C_EventSeasonRankShowAvatar_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_season_rank.bp_season_rank_C.EventSeasonRankShowAvatar // (BlueprintCallable, BlueprintEvent) void Abp_season_rank_C::EventSeasonRankShowAvatar() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_season_rank.bp_season_rank_C.EventSeasonRankShowAvatar"); Abp_season_rank_C_EventSeasonRankShowAvatar_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_season_rank.bp_season_rank_C.EventSeasonRankShowRoleInfo_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_season_rank_C::EventSeasonRankShowRoleInfo_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_season_rank.bp_season_rank_C.EventSeasonRankShowRoleInfo_NoFetch"); Abp_season_rank_C_EventSeasonRankShowRoleInfo_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_season_rank.bp_season_rank_C.EventSeasonRankShowRoleInfo // (BlueprintCallable, BlueprintEvent) void Abp_season_rank_C::EventSeasonRankShowRoleInfo() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_season_rank.bp_season_rank_C.EventSeasonRankShowRoleInfo"); Abp_season_rank_C_EventSeasonRankShowRoleInfo_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_season_rank.bp_season_rank_C.EventSeasonRankPushToLua_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_season_rank_C::EventSeasonRankPushToLua_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_season_rank.bp_season_rank_C.EventSeasonRankPushToLua_NoFetch"); Abp_season_rank_C_EventSeasonRankPushToLua_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_season_rank.bp_season_rank_C.EventSeasonRankPushToLua // (BlueprintCallable, BlueprintEvent) void Abp_season_rank_C::EventSeasonRankPushToLua() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_season_rank.bp_season_rank_C.EventSeasonRankPushToLua"); Abp_season_rank_C_EventSeasonRankPushToLua_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_season_rank.bp_season_rank_C.EventSeasonRankClose_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_season_rank_C::EventSeasonRankClose_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_season_rank.bp_season_rank_C.EventSeasonRankClose_NoFetch"); Abp_season_rank_C_EventSeasonRankClose_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_season_rank.bp_season_rank_C.EventSeasonRankClose // (BlueprintCallable, BlueprintEvent) void Abp_season_rank_C::EventSeasonRankClose() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_season_rank.bp_season_rank_C.EventSeasonRankClose"); Abp_season_rank_C_EventSeasonRankClose_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_season_rank.bp_season_rank_C.UserConstructionScript // (Event, Public, BlueprintCallable, BlueprintEvent) void Abp_season_rank_C::UserConstructionScript() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_season_rank.bp_season_rank_C.UserConstructionScript"); Abp_season_rank_C_UserConstructionScript_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } }