LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_MODULE := libdobby LOCAL_SRC_FILES := Dobby/libdobby.a include $(PREBUILT_STATIC_LIBRARY) include $(CLEAR_VARS) LOCAL_MODULE := HOOK LOCAL_SRC_FILES := \ main.cpp \ imgui/imgui.cpp \ imgui/imgui_draw.cpp \ imgui/imgui_tables.cpp \ imgui/imgui_widgets.cpp \ imgui/imgui_impl_android.cpp \ imgui/imgui_impl_opengl3.cpp \ android_native_app_glue.c \ structures/data/SDK/PUBGM_Basic.cpp \ structures/data/SDK/PUBGM_Basic_functions.cpp \ structures/data/SDK/PUBGM_CoreUObject_functions.cpp \ structures/data/SDK/PUBGM_Engine_functions.cpp \ structures/data/SDK/PUBGM_ShadowTrackerExtra_functions.cpp \ structures/data/SDK/PUBGM_UnrealArchExt_functions.cpp \ structures/data/SDK/PUBGM_Gameplay_functions.cpp \ structures/data/SDK/PUBGM_Client_functions.cpp \ LOCAL_CFLAGS := -w -s -Wno-error=format-security -fvisibility=hidden -fpermissive -fexceptions LOCAL_CPPFLAGS := -w -s -Wno-error=format-security -fvisibility=hidden -std=c++17 LOCAL_CPPFLAGS += -Wno-error=c++11-narrowing -fpermissive -Wall -fexceptions LOCAL_C_INCLUDES += $(LOCAL_PATH)/imgui LOCAL_C_INCLUDES += $(LOCAL_PATH)/App LOCAL_C_INCLUDES += $(LOCAL_PATH)/SDK LOCAL_LDFLAGS := -Wl,--gc-sections,--strip-all LOCAL_LDLIBS := -llog -landroid -lEGL -lGLESv1_CM -lGLESv2 -lGLESv3 -lm -ldl -lz LOCAL_STATIC_LIBRARIES := libdobby include $(BUILD_SHARED_LIBRARY) $(call import-module,android/native_app_glue)