#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:47 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_reflux_training.bp_reflux_training_C // 0x0018 (0x02E8 - 0x02D0) class Abp_reflux_training_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) int BP_RefluxTrainingUI_YouInvitedCount; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_RefluxTrainingUI_InvitedYouCount; // 0x02D8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_RefluxTrainingUI_Checkbox_ID; // 0x02DC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool BP_RefluxTrainingUI_H5ButtonRedpoint; // 0x02E0(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x02E1(0x0003) MISSED OFFSET class USceneComponent* DefaultSceneRoot; // 0x02E4(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_reflux_training.bp_reflux_training_C"); return pStaticClass; } void EventRefluxTrainingUIClickedInvitedYouButton_NoFetch(); void EventRefluxTrainingUIClickedInvitedYouButton(); void EventRefluxTrainingUIClickedYouInvitedButton_NoFetch(); void EventRefluxTrainingUIClickedYouInvitedButton(); void EventRefluxTrainingUIClickToggle_Push_NoFetch(); void EventRefluxTrainingUIClickToggle_Push(); void EventRefluxTrainingUIClickedShareButton_NoFetch(); void EventRefluxTrainingUIClickedShareButton(); void EventOnRefluxTrainingUIClose_NoFetch(); void EventOnRefluxTrainingUIClose(); void UserConstructionScript(); }; }