#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:43 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_activity_watertree.bp_activity_watertree_C // 0x0028 (0x02F8 - 0x02D0) class Abp_activity_watertree_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) struct FBP_STRUCT_WaterTreeAwardInfo BP_STRUCT_WaterTreeAwardInfo; // 0x02D4(0x000C) (Edit, BlueprintVisible) TArray BP_ARRAY_WaterTreeIndex; // 0x02E0(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_WaterTreeProgress; // 0x02EC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_WaterTreeAwardStatus; // 0x02F0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) class USceneComponent* DefaultSceneRoot; // 0x02F4(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_activity_watertree.bp_activity_watertree_C"); return pStaticClass; } void EventWaterTreeGetAward_NoFetch(); void EventWaterTreeGetAward(); void UserConstructionScript(); }; }