#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:40 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // Class ApexDestruction.DestructibleActor // 0x0018 (0x02D0 - 0x02B8) class ADestructibleActor : public AActor { public: class UDestructibleComponent* DestructibleComponent; // 0x02B8(0x0004) (Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData) unsigned char bAffectNavigation : 1; // 0x02BC(0x0001) (Edit, BlueprintVisible, Config) unsigned char UnknownData00[0x3]; // 0x02BD(0x0003) MISSED OFFSET struct FScriptMulticastDelegate OnActorFracture; // 0x02C0(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable) unsigned char UnknownData01[0x4]; // 0x02CC(0x0004) MISSED OFFSET static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("Class ApexDestruction.DestructibleActor"); return pStaticClass; } }; // Class ApexDestruction.DestructibleComponent // 0x00B0 (0x07E0 - 0x0730) class UDestructibleComponent : public USkinnedMeshComponent { public: unsigned char UnknownData00[0x4]; // 0x0730(0x0004) MISSED OFFSET unsigned char bFractureEffectOverride : 1; // 0x0734(0x0001) (Edit, BlueprintVisible) unsigned char UnknownData01[0x3]; // 0x0735(0x0003) MISSED OFFSET TArray FractureEffects; // 0x0738(0x000C) (Edit, BlueprintVisible, BlueprintReadOnly, EditFixedSize, ZeroConstructor) bool bEnableHardSleeping; // 0x0744(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData02[0x3]; // 0x0745(0x0003) MISSED OFFSET float LargeChunkThreshold; // 0x0748(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData03[0xC]; // 0x074C(0x000C) MISSED OFFSET struct FScriptMulticastDelegate OnComponentFracture; // 0x0758(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable) unsigned char UnknownData04[0x7C]; // 0x0764(0x007C) MISSED OFFSET static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("Class ApexDestruction.DestructibleComponent"); return pStaticClass; } void SetDestructibleMesh(class UDestructibleMesh* NewMesh); class UDestructibleMesh* GetDestructibleMesh(); void ApplyRadiusDamage(float BaseDamage, const struct FVector& HurtOrigin, float DamageRadius, float ImpulseStrength, bool bFullDamage); void ApplyDamage(float DamageAmount, const struct FVector& HitLocation, const struct FVector& ImpulseDir, float ImpulseStrength); }; // Class ApexDestruction.DestructibleFractureSettings // 0x0054 (0x0070 - 0x001C) class UDestructibleFractureSettings : public UObject { public: unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET struct FFractureMaterial FractureMaterialDesc; // 0x0020(0x0024) (Edit, Transient) int RandomSeed; // 0x0044(0x0004) (Edit, ZeroConstructor, IsPlainOldData) TArray VoronoiSites; // 0x0048(0x000C) (ZeroConstructor) int OriginalSubmeshCount; // 0x0054(0x0004) (ZeroConstructor, IsPlainOldData) TArray Materials; // 0x0058(0x000C) (ZeroConstructor) TArray ChunkParameters; // 0x0064(0x000C) (ZeroConstructor) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("Class ApexDestruction.DestructibleFractureSettings"); return pStaticClass; } }; // Class ApexDestruction.DestructibleMesh // 0x0088 (0x02A8 - 0x0220) class UDestructibleMesh : public USkeletalMesh { public: struct FDestructibleParameters DefaultDestructibleParameters; // 0x0220(0x007C) (Edit) TArray FractureEffects; // 0x029C(0x000C) (Edit, EditFixedSize, ZeroConstructor) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("Class ApexDestruction.DestructibleMesh"); return pStaticClass; } }; }