#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:40 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Parameters //--------------------------------------------------------------------------- // Function AudioMixer.AudioMixerBlueprintLibrary.SetBypassSourceEffectChainEntry struct UAudioMixerBlueprintLibrary_SetBypassSourceEffectChainEntry_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) class USoundEffectSourcePresetChain* PresetChain; // (Parm, ZeroConstructor, IsPlainOldData) int EntryIndex; // (Parm, ZeroConstructor, IsPlainOldData) bool bBypassed; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function AudioMixer.AudioMixerBlueprintLibrary.RemoveSourceEffectFromPresetChain struct UAudioMixerBlueprintLibrary_RemoveSourceEffectFromPresetChain_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) class USoundEffectSourcePresetChain* PresetChain; // (Parm, ZeroConstructor, IsPlainOldData) int EntryIndex; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function AudioMixer.AudioMixerBlueprintLibrary.RemoveMasterSubmixEffect struct UAudioMixerBlueprintLibrary_RemoveMasterSubmixEffect_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) class USoundEffectSubmixPreset* SubmixEffectPreset; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function AudioMixer.AudioMixerBlueprintLibrary.GetNumberOfEntriesInSourceEffectChain struct UAudioMixerBlueprintLibrary_GetNumberOfEntriesInSourceEffectChain_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) class USoundEffectSourcePresetChain* PresetChain; // (Parm, ZeroConstructor, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function AudioMixer.AudioMixerBlueprintLibrary.ClearMasterSubmixEffects struct UAudioMixerBlueprintLibrary_ClearMasterSubmixEffects_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) }; // Function AudioMixer.AudioMixerBlueprintLibrary.AddSourceEffectToPresetChain struct UAudioMixerBlueprintLibrary_AddSourceEffectToPresetChain_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) class USoundEffectSourcePresetChain* PresetChain; // (Parm, ZeroConstructor, IsPlainOldData) struct FSourceEffectChainEntry Entry; // (Parm, IsPlainOldData) }; // Function AudioMixer.AudioMixerBlueprintLibrary.AddMasterSubmixEffect struct UAudioMixerBlueprintLibrary_AddMasterSubmixEffect_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) class USoundEffectSubmixPreset* SubmixEffectPreset; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function AudioMixer.SubmixEffectDynamicsProcessorPreset.SetSettings struct USubmixEffectDynamicsProcessorPreset_SetSettings_Params { struct FSubmixEffectDynamicsProcessorSettings InSettings; // (ConstParm, Parm, OutParm, ReferenceParm) }; // Function AudioMixer.SubmixEffectSubmixEQPreset.SetSettings struct USubmixEffectSubmixEQPreset_SetSettings_Params { struct FSubmixEffectSubmixEQSettings InSettings; // (ConstParm, Parm, OutParm, ReferenceParm) }; // Function AudioMixer.SubmixEffectReverbPreset.SetSettingsWithReverbEffect struct USubmixEffectReverbPreset_SetSettingsWithReverbEffect_Params { class UReverbEffect* InReverbEffect; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) float WetLevel; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) }; // Function AudioMixer.SubmixEffectReverbPreset.SetSettings struct USubmixEffectReverbPreset_SetSettings_Params { struct FSubmixEffectReverbSettings InSettings; // (ConstParm, Parm, OutParm, ReferenceParm) }; // Function AudioMixer.SynthComponent.Stop struct USynthComponent_Stop_Params { }; // Function AudioMixer.SynthComponent.Start struct USynthComponent_Start_Params { }; // Function AudioMixer.SynthComponent.SetSubmixSend struct USynthComponent_SetSubmixSend_Params { class USoundSubmix* Submix; // (Parm, ZeroConstructor, IsPlainOldData) float SendLevel; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function AudioMixer.SynthComponent.IsPlaying struct USynthComponent_IsPlaying_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; }