#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:52 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // BlueprintGeneratedClass BP_SAVEGAME_UIElemLayout.BP_SAVEGAME_UIElemLayout_C // 0x00F8 (0x0118 - 0x0020) class UBP_SAVEGAME_UIElemLayout_C : public USaveGame { public: TMap LayoutDetailDict1; // 0x0020(0x0050) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance) TMap LayoutDetailDict2; // 0x005C(0x0050) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance) TMap LayoutDetailDict3; // 0x0098(0x0050) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance) bool IsDataValid1; // 0x00D4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool IsDataValid2; // 0x00D5(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool IsDataValid3; // 0x00D6(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x1]; // 0x00D7(0x0001) MISSED OFFSET float RushTriggerLength1; // 0x00D8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float RushTriggerLength2; // 0x00DC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float RushTriggerLength3; // 0x00E0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FString SaveSlotName; // 0x00E4(0x000C) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance) struct FString LayoutName1; // 0x00F0(0x000C) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance) struct FString LayoutName2; // 0x00FC(0x000C) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance) struct FString LayoutName3; // 0x0108(0x000C) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance) int TimeTag; // 0x0114(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("BlueprintGeneratedClass BP_SAVEGAME_UIElemLayout.BP_SAVEGAME_UIElemLayout_C"); return pStaticClass; } }; }