#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:51 2025 namespace SDK { //--------------------------------------------------------------------------- //Script Structs //--------------------------------------------------------------------------- // UserDefinedStruct BP_STRUCT_GROUP_INFO.BP_STRUCT_GROUP_INFO // 0x0020 struct FBP_STRUCT_GROUP_INFO { int teamState_0_6D1A339D4AAFD69D9A86B4BF16263FC5; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString timeSinceGameBeginStr_1_CE0F6F8743EE7218AF61B9934503FDE7; // 0x0004(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int online_2_0AD278084CF2B25F525F9A9465E24180; // 0x0010(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int currentTeamAmount_4_369244904E5EADA1B2642AA3922A741F; // 0x0014(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int maxTeamAmount_5_584CAEA14C49B0D1C849DE8D72A69F5A; // 0x0018(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int ownerID_6_410BD140536B8A29786883BC0E50D164; // 0x001C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) }; }