//PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:40 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- // Function UAETrigger.UAELevelDirector.StartLevelDirector // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool AUAELevelDirector::StartLevelDirector() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function UAETrigger.UAELevelDirector.StartLevelDirector"); AUAELevelDirector_StartLevelDirector_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function UAETrigger.UAELevelDirector.SetTriggerRunType // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FString TriggerName (Parm, ZeroConstructor) // EUAETriggerRunType RunType (Parm, ZeroConstructor, IsPlainOldData) void AUAELevelDirector::SetTriggerRunType(const struct FString& TriggerName, EUAETriggerRunType RunType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function UAETrigger.UAELevelDirector.SetTriggerRunType"); AUAELevelDirector_SetTriggerRunType_Params params; params.TriggerName = TriggerName; params.RunType = RunType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function UAETrigger.UAELevelDirector.RequestTriggerComplete // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // class UUAETriggerObject* CompleteTrigger (Parm, ZeroConstructor, IsPlainOldData) void AUAELevelDirector::RequestTriggerComplete(class UUAETriggerObject* CompleteTrigger) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function UAETrigger.UAELevelDirector.RequestTriggerComplete"); AUAELevelDirector_RequestTriggerComplete_Params params; params.CompleteTrigger = CompleteTrigger; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function UAETrigger.UAELevelDirector.OnRep_LevelDirectorData // (Final, Native, Private) void AUAELevelDirector::OnRep_LevelDirectorData() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function UAETrigger.UAELevelDirector.OnRep_LevelDirectorData"); AUAELevelDirector_OnRep_LevelDirectorData_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function UAETrigger.UAELevelDirector.InitialLevelDirector // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool AUAELevelDirector::InitialLevelDirector() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function UAETrigger.UAELevelDirector.InitialLevelDirector"); AUAELevelDirector_InitialLevelDirector_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function UAETrigger.UAELevelDirector.GetDataSet // (Final, Native, Public, BlueprintCallable) // Parameters: // class UVariableSet* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UVariableSet* AUAELevelDirector::GetDataSet() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function UAETrigger.UAELevelDirector.GetDataSet"); AUAELevelDirector_GetDataSet_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function UAETrigger.UAELevelDirector.FlowControllSubControll // (Final, Native, Public, BlueprintCallable) // Parameters: // TArray TriggerNames (Parm, ZeroConstructor) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool AUAELevelDirector::FlowControllSubControll(TArray TriggerNames) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function UAETrigger.UAELevelDirector.FlowControllSubControll"); AUAELevelDirector_FlowControllSubControll_Params params; params.TriggerNames = TriggerNames; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function UAETrigger.UAELevelDirector.FlowControllOr // (Final, Native, Public, BlueprintCallable) // Parameters: // TArray TriggerNames (Parm, ZeroConstructor) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool AUAELevelDirector::FlowControllOr(TArray TriggerNames) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function UAETrigger.UAELevelDirector.FlowControllOr"); AUAELevelDirector_FlowControllOr_Params params; params.TriggerNames = TriggerNames; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function UAETrigger.UAELevelDirector.FlowControllOneSequence // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FString TriggerName (Parm, ZeroConstructor) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool AUAELevelDirector::FlowControllOneSequence(const struct FString& TriggerName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function UAETrigger.UAELevelDirector.FlowControllOneSequence"); AUAELevelDirector_FlowControllOneSequence_Params params; params.TriggerName = TriggerName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function UAETrigger.UAELevelDirector.FlowControllMultiSequence // (Final, Native, Public, BlueprintCallable) // Parameters: // TArray TriggerNames (Parm, ZeroConstructor) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool AUAELevelDirector::FlowControllMultiSequence(TArray TriggerNames) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function UAETrigger.UAELevelDirector.FlowControllMultiSequence"); AUAELevelDirector_FlowControllMultiSequence_Params params; params.TriggerNames = TriggerNames; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function UAETrigger.UAELevelDirector.FlowControllAnd // (Final, Native, Public, BlueprintCallable) // Parameters: // TArray TriggerNames (Parm, ZeroConstructor) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool AUAELevelDirector::FlowControllAnd(TArray TriggerNames) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function UAETrigger.UAELevelDirector.FlowControllAnd"); AUAELevelDirector_FlowControllAnd_Params params; params.TriggerNames = TriggerNames; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function UAETrigger.UAELevelDirector.AddTrigger // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FString TriggerName (Parm, ZeroConstructor) // class UClass* TriggerClass (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool AUAELevelDirector::AddTrigger(const struct FString& TriggerName, class UClass* TriggerClass) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function UAETrigger.UAELevelDirector.AddTrigger"); AUAELevelDirector_AddTrigger_Params params; params.TriggerName = TriggerName; params.TriggerClass = TriggerClass; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function UAETrigger.UAELevelDirector.AddEventToTrigger // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FString TriggerName (Parm, ZeroConstructor) // class UClass* Event (Parm, ZeroConstructor, IsPlainOldData) void AUAELevelDirector::AddEventToTrigger(const struct FString& TriggerName, class UClass* Event) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function UAETrigger.UAELevelDirector.AddEventToTrigger"); AUAELevelDirector_AddEventToTrigger_Params params; params.TriggerName = TriggerName; params.Event = Event; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function UAETrigger.UAELevelDirector.AddConditionToTrigger // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FString TriggerName (Parm, ZeroConstructor) // class UClass* Condition (Parm, ZeroConstructor, IsPlainOldData) // class UTriggerCondition* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UTriggerCondition* AUAELevelDirector::AddConditionToTrigger(const struct FString& TriggerName, class UClass* Condition) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function UAETrigger.UAELevelDirector.AddConditionToTrigger"); AUAELevelDirector_AddConditionToTrigger_Params params; params.TriggerName = TriggerName; params.Condition = Condition; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function UAETrigger.UAELevelDirector.AddActionToTrigger // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FString TriggerName (Parm, ZeroConstructor) // class UClass* Action (Parm, ZeroConstructor, IsPlainOldData) // class UTriggerAction* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UTriggerAction* AUAELevelDirector::AddActionToTrigger(const struct FString& TriggerName, class UClass* Action) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function UAETrigger.UAELevelDirector.AddActionToTrigger"); AUAELevelDirector_AddActionToTrigger_Params params; params.TriggerName = TriggerName; params.Action = Action; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } }