#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:43 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_rank.bp_rank_C // 0x0228 (0x04F8 - 0x02D0) class Abp_rank_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) struct FString BP_RankSelectMemberType; // 0x02D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_RankInfoSelfBelow1wDisplay; // 0x02E0(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_Rank_PlayerData BP_STRUCT_Rank_PlayerData; // 0x02EC(0x0030) (Edit, BlueprintVisible) struct FString BP_RankSelectType; // 0x031C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) TArray BP_ARRAY_RankList; // 0x0328(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_RankInfoMe BP_STRUCT_RankInfoMe; // 0x0334(0x0074) (Edit, BlueprintVisible) struct FString BP_RankRegionType; // 0x03A8(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_RankSelectItemUid; // 0x03B4(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_RankUpdateItemInfo BP_STRUCT_RankUpdateItemInfo; // 0x03C0(0x0074) (Edit, BlueprintVisible) struct FBP_STRUCT_Rank_RoleInfo BP_STRUCT_Rank_RoleInfo; // 0x0434(0x002C) (Edit, BlueprintVisible) int BP_RankUpdateIdx; // 0x0460(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString BP_RankShowRoleUid; // 0x0464(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_RankShowHelpContent; // 0x0470(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_RankInfo BP_STRUCT_RankInfo; // 0x047C(0x0074) (Edit, BlueprintVisible) int BP_RankScrollPos; // 0x04F0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) class USceneComponent* DefaultSceneRoot; // 0x04F4(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_rank.bp_rank_C"); return pStaticClass; } void EventRankShowHelp_NoFetch(); void EventRankShowHelp(); void EventEnterWarZoneRank_NoFetch(); void EventEnterWarZoneRank(); void EventRankClose_NoFetch(); void EventRankClose(); void EventTestRank_NoFetch(); void EventTestRank(); void EventQueryRank_NoFetch(); void EventQueryRank(); void EventRankScrollPos_NoFetch(); void EventRankScrollPos(); void EventRankShowRole_NoFetch(); void EventRankShowRole(); void EventRankFetchInfo_NoFetch(); void EventRankFetchInfo(); void EventRankSelectItem_NoFetch(); void EventRankSelectItem(); void UserConstructionScript(); }; }