#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:48 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_season_rank.bp_season_rank_C // 0x00DC (0x03AC - 0x02D0) class Abp_season_rank_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) struct FBP_STRUCT_SeasonRankInfo BP_STRUCT_SeasonRankInfo; // 0x02D4(0x0050) (Edit, BlueprintVisible) TArray BP_ARRAY_SeasonRankList; // 0x0324(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_SeasonRankInfoMe BP_STRUCT_SeasonRankInfoMe; // 0x0330(0x0050) (Edit, BlueprintVisible) int BP_SeasonRankType; // 0x0380(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_SeasonRankAllZoneMax; // 0x0384(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString BP_SeasonRank_Select_Item_UID; // 0x0388(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_SeasonRank_Select_Head_UID; // 0x0394(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_SeasonRankSelfRankNum; // 0x03A0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_SeasonRankID; // 0x03A4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) class USceneComponent* DefaultSceneRoot; // 0x03A8(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_season_rank.bp_season_rank_C"); return pStaticClass; } void EventSeasonRankShowAvatar_NoFetch(); void EventSeasonRankShowAvatar(); void EventSeasonRankShowRoleInfo_NoFetch(); void EventSeasonRankShowRoleInfo(); void EventSeasonRankPushToLua_NoFetch(); void EventSeasonRankPushToLua(); void EventSeasonRankClose_NoFetch(); void EventSeasonRankClose(); void UserConstructionScript(); }; }