//PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:51 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- // Function bp_teamup_friend.bp_teamup_friend_C.EventSwitchCarTeam_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_teamup_friend_C::EventSwitchCarTeam_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup_friend.bp_teamup_friend_C.EventSwitchCarTeam_NoFetch"); Abp_teamup_friend_C_EventSwitchCarTeam_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup_friend.bp_teamup_friend_C.EventSwitchCarTeam // (BlueprintCallable, BlueprintEvent) void Abp_teamup_friend_C::EventSwitchCarTeam() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup_friend.bp_teamup_friend_C.EventSwitchCarTeam"); Abp_teamup_friend_C_EventSwitchCarTeam_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup_friend.bp_teamup_friend_C.EventSwitchFriend_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_teamup_friend_C::EventSwitchFriend_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup_friend.bp_teamup_friend_C.EventSwitchFriend_NoFetch"); Abp_teamup_friend_C_EventSwitchFriend_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup_friend.bp_teamup_friend_C.EventSwitchFriend // (BlueprintCallable, BlueprintEvent) void Abp_teamup_friend_C::EventSwitchFriend() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup_friend.bp_teamup_friend_C.EventSwitchFriend"); Abp_teamup_friend_C_EventSwitchFriend_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup_friend.bp_teamup_friend_C.EventTeamUpFriendCheckIsFinalFighting_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_teamup_friend_C::EventTeamUpFriendCheckIsFinalFighting_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup_friend.bp_teamup_friend_C.EventTeamUpFriendCheckIsFinalFighting_NoFetch"); Abp_teamup_friend_C_EventTeamUpFriendCheckIsFinalFighting_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup_friend.bp_teamup_friend_C.EventTeamUpFriendCheckIsFinalFighting // (BlueprintCallable, BlueprintEvent) void Abp_teamup_friend_C::EventTeamUpFriendCheckIsFinalFighting() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup_friend.bp_teamup_friend_C.EventTeamUpFriendCheckIsFinalFighting"); Abp_teamup_friend_C_EventTeamUpFriendCheckIsFinalFighting_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup_friend.bp_teamup_friend_C.EventClickOfflineShare_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_teamup_friend_C::EventClickOfflineShare_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup_friend.bp_teamup_friend_C.EventClickOfflineShare_NoFetch"); Abp_teamup_friend_C_EventClickOfflineShare_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup_friend.bp_teamup_friend_C.EventClickOfflineShare // (BlueprintCallable, BlueprintEvent) void Abp_teamup_friend_C::EventClickOfflineShare() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup_friend.bp_teamup_friend_C.EventClickOfflineShare"); Abp_teamup_friend_C_EventClickOfflineShare_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup_friend.bp_teamup_friend_C.EventFetchTeamupFriendInfo_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_teamup_friend_C::EventFetchTeamupFriendInfo_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup_friend.bp_teamup_friend_C.EventFetchTeamupFriendInfo_NoFetch"); Abp_teamup_friend_C_EventFetchTeamupFriendInfo_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup_friend.bp_teamup_friend_C.EventFetchTeamupFriendInfo // (BlueprintCallable, BlueprintEvent) void Abp_teamup_friend_C::EventFetchTeamupFriendInfo() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup_friend.bp_teamup_friend_C.EventFetchTeamupFriendInfo"); Abp_teamup_friend_C_EventFetchTeamupFriendInfo_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup_friend.bp_teamup_friend_C.EventClickHeadBtn_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_teamup_friend_C::EventClickHeadBtn_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup_friend.bp_teamup_friend_C.EventClickHeadBtn_NoFetch"); Abp_teamup_friend_C_EventClickHeadBtn_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup_friend.bp_teamup_friend_C.EventClickHeadBtn // (BlueprintCallable, BlueprintEvent) void Abp_teamup_friend_C::EventClickHeadBtn() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup_friend.bp_teamup_friend_C.EventClickHeadBtn"); Abp_teamup_friend_C_EventClickHeadBtn_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup_friend.bp_teamup_friend_C.EventClickAddFriendBtn_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_teamup_friend_C::EventClickAddFriendBtn_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup_friend.bp_teamup_friend_C.EventClickAddFriendBtn_NoFetch"); Abp_teamup_friend_C_EventClickAddFriendBtn_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup_friend.bp_teamup_friend_C.EventClickAddFriendBtn // (BlueprintCallable, BlueprintEvent) void Abp_teamup_friend_C::EventClickAddFriendBtn() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup_friend.bp_teamup_friend_C.EventClickAddFriendBtn"); Abp_teamup_friend_C_EventClickAddFriendBtn_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup_friend.bp_teamup_friend_C.EventSetEnterRoomWaitingFalse_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_teamup_friend_C::EventSetEnterRoomWaitingFalse_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup_friend.bp_teamup_friend_C.EventSetEnterRoomWaitingFalse_NoFetch"); Abp_teamup_friend_C_EventSetEnterRoomWaitingFalse_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup_friend.bp_teamup_friend_C.EventSetEnterRoomWaitingFalse // (BlueprintCallable, BlueprintEvent) void Abp_teamup_friend_C::EventSetEnterRoomWaitingFalse() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup_friend.bp_teamup_friend_C.EventSetEnterRoomWaitingFalse"); Abp_teamup_friend_C_EventSetEnterRoomWaitingFalse_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup_friend.bp_teamup_friend_C.EventCheckReservationState_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_teamup_friend_C::EventCheckReservationState_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup_friend.bp_teamup_friend_C.EventCheckReservationState_NoFetch"); Abp_teamup_friend_C_EventCheckReservationState_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup_friend.bp_teamup_friend_C.EventCheckReservationState // (BlueprintCallable, BlueprintEvent) void Abp_teamup_friend_C::EventCheckReservationState() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup_friend.bp_teamup_friend_C.EventCheckReservationState"); Abp_teamup_friend_C_EventCheckReservationState_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup_friend.bp_teamup_friend_C.EventClickJoinBtn_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_teamup_friend_C::EventClickJoinBtn_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup_friend.bp_teamup_friend_C.EventClickJoinBtn_NoFetch"); Abp_teamup_friend_C_EventClickJoinBtn_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup_friend.bp_teamup_friend_C.EventClickJoinBtn // (BlueprintCallable, BlueprintEvent) void Abp_teamup_friend_C::EventClickJoinBtn() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup_friend.bp_teamup_friend_C.EventClickJoinBtn"); Abp_teamup_friend_C_EventClickJoinBtn_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup_friend.bp_teamup_friend_C.EventTeamupFriendClickAddFriend_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_teamup_friend_C::EventTeamupFriendClickAddFriend_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup_friend.bp_teamup_friend_C.EventTeamupFriendClickAddFriend_NoFetch"); Abp_teamup_friend_C_EventTeamupFriendClickAddFriend_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup_friend.bp_teamup_friend_C.EventTeamupFriendClickAddFriend // (BlueprintCallable, BlueprintEvent) void Abp_teamup_friend_C::EventTeamupFriendClickAddFriend() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup_friend.bp_teamup_friend_C.EventTeamupFriendClickAddFriend"); Abp_teamup_friend_C_EventTeamupFriendClickAddFriend_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup_friend.bp_teamup_friend_C.EventClickInviteFriendBtn_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_teamup_friend_C::EventClickInviteFriendBtn_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup_friend.bp_teamup_friend_C.EventClickInviteFriendBtn_NoFetch"); Abp_teamup_friend_C_EventClickInviteFriendBtn_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup_friend.bp_teamup_friend_C.EventClickInviteFriendBtn // (BlueprintCallable, BlueprintEvent) void Abp_teamup_friend_C::EventClickInviteFriendBtn() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup_friend.bp_teamup_friend_C.EventClickInviteFriendBtn"); Abp_teamup_friend_C_EventClickInviteFriendBtn_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup_friend.bp_teamup_friend_C.EventClickStartChat_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_teamup_friend_C::EventClickStartChat_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup_friend.bp_teamup_friend_C.EventClickStartChat_NoFetch"); Abp_teamup_friend_C_EventClickStartChat_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup_friend.bp_teamup_friend_C.EventClickStartChat // (BlueprintCallable, BlueprintEvent) void Abp_teamup_friend_C::EventClickStartChat() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup_friend.bp_teamup_friend_C.EventClickStartChat"); Abp_teamup_friend_C_EventClickStartChat_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup_friend.bp_teamup_friend_C.EventTeamupFriendScrollChanged_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_teamup_friend_C::EventTeamupFriendScrollChanged_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup_friend.bp_teamup_friend_C.EventTeamupFriendScrollChanged_NoFetch"); Abp_teamup_friend_C_EventTeamupFriendScrollChanged_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup_friend.bp_teamup_friend_C.EventTeamupFriendScrollChanged // (BlueprintCallable, BlueprintEvent) void Abp_teamup_friend_C::EventTeamupFriendScrollChanged() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup_friend.bp_teamup_friend_C.EventTeamupFriendScrollChanged"); Abp_teamup_friend_C_EventTeamupFriendScrollChanged_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup_friend.bp_teamup_friend_C.EventTeamUpFriendClickRecruit_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_teamup_friend_C::EventTeamUpFriendClickRecruit_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup_friend.bp_teamup_friend_C.EventTeamUpFriendClickRecruit_NoFetch"); Abp_teamup_friend_C_EventTeamUpFriendClickRecruit_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup_friend.bp_teamup_friend_C.EventTeamUpFriendClickRecruit // (BlueprintCallable, BlueprintEvent) void Abp_teamup_friend_C::EventTeamUpFriendClickRecruit() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup_friend.bp_teamup_friend_C.EventTeamUpFriendClickRecruit"); Abp_teamup_friend_C_EventTeamUpFriendClickRecruit_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup_friend.bp_teamup_friend_C.EventClickPlatformInviteWXMiniApp_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_teamup_friend_C::EventClickPlatformInviteWXMiniApp_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup_friend.bp_teamup_friend_C.EventClickPlatformInviteWXMiniApp_NoFetch"); Abp_teamup_friend_C_EventClickPlatformInviteWXMiniApp_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup_friend.bp_teamup_friend_C.EventClickPlatformInviteWXMiniApp // (BlueprintCallable, BlueprintEvent) void Abp_teamup_friend_C::EventClickPlatformInviteWXMiniApp() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup_friend.bp_teamup_friend_C.EventClickPlatformInviteWXMiniApp"); Abp_teamup_friend_C_EventClickPlatformInviteWXMiniApp_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup_friend.bp_teamup_friend_C.EventTeamUpFriendClickNearBy_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_teamup_friend_C::EventTeamUpFriendClickNearBy_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup_friend.bp_teamup_friend_C.EventTeamUpFriendClickNearBy_NoFetch"); Abp_teamup_friend_C_EventTeamUpFriendClickNearBy_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup_friend.bp_teamup_friend_C.EventTeamUpFriendClickNearBy // (BlueprintCallable, BlueprintEvent) void Abp_teamup_friend_C::EventTeamUpFriendClickNearBy() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup_friend.bp_teamup_friend_C.EventTeamUpFriendClickNearBy"); Abp_teamup_friend_C_EventTeamUpFriendClickNearBy_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup_friend.bp_teamup_friend_C.EventSwitchRecent_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_teamup_friend_C::EventSwitchRecent_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup_friend.bp_teamup_friend_C.EventSwitchRecent_NoFetch"); Abp_teamup_friend_C_EventSwitchRecent_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup_friend.bp_teamup_friend_C.EventSwitchRecent // (BlueprintCallable, BlueprintEvent) void Abp_teamup_friend_C::EventSwitchRecent() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup_friend.bp_teamup_friend_C.EventSwitchRecent"); Abp_teamup_friend_C_EventSwitchRecent_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup_friend.bp_teamup_friend_C.EventClickPlatformInviteQRCode_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_teamup_friend_C::EventClickPlatformInviteQRCode_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup_friend.bp_teamup_friend_C.EventClickPlatformInviteQRCode_NoFetch"); Abp_teamup_friend_C_EventClickPlatformInviteQRCode_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup_friend.bp_teamup_friend_C.EventClickPlatformInviteQRCode // (BlueprintCallable, BlueprintEvent) void Abp_teamup_friend_C::EventClickPlatformInviteQRCode() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup_friend.bp_teamup_friend_C.EventClickPlatformInviteQRCode"); Abp_teamup_friend_C_EventClickPlatformInviteQRCode_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup_friend.bp_teamup_friend_C.EventTeamupFriendSwitchMenu_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_teamup_friend_C::EventTeamupFriendSwitchMenu_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup_friend.bp_teamup_friend_C.EventTeamupFriendSwitchMenu_NoFetch"); Abp_teamup_friend_C_EventTeamupFriendSwitchMenu_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup_friend.bp_teamup_friend_C.EventTeamupFriendSwitchMenu // (BlueprintCallable, BlueprintEvent) void Abp_teamup_friend_C::EventTeamupFriendSwitchMenu() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup_friend.bp_teamup_friend_C.EventTeamupFriendSwitchMenu"); Abp_teamup_friend_C_EventTeamupFriendSwitchMenu_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup_friend.bp_teamup_friend_C.EventCorpsFriendScrollChanged_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_teamup_friend_C::EventCorpsFriendScrollChanged_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup_friend.bp_teamup_friend_C.EventCorpsFriendScrollChanged_NoFetch"); Abp_teamup_friend_C_EventCorpsFriendScrollChanged_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup_friend.bp_teamup_friend_C.EventCorpsFriendScrollChanged // (BlueprintCallable, BlueprintEvent) void Abp_teamup_friend_C::EventCorpsFriendScrollChanged() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup_friend.bp_teamup_friend_C.EventCorpsFriendScrollChanged"); Abp_teamup_friend_C_EventCorpsFriendScrollChanged_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup_friend.bp_teamup_friend_C.EventClickReserveFriend_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_teamup_friend_C::EventClickReserveFriend_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup_friend.bp_teamup_friend_C.EventClickReserveFriend_NoFetch"); Abp_teamup_friend_C_EventClickReserveFriend_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup_friend.bp_teamup_friend_C.EventClickReserveFriend // (BlueprintCallable, BlueprintEvent) void Abp_teamup_friend_C::EventClickReserveFriend() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup_friend.bp_teamup_friend_C.EventClickReserveFriend"); Abp_teamup_friend_C_EventClickReserveFriend_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup_friend.bp_teamup_friend_C.EventBlockReserveTips_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_teamup_friend_C::EventBlockReserveTips_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup_friend.bp_teamup_friend_C.EventBlockReserveTips_NoFetch"); Abp_teamup_friend_C_EventBlockReserveTips_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup_friend.bp_teamup_friend_C.EventBlockReserveTips // (BlueprintCallable, BlueprintEvent) void Abp_teamup_friend_C::EventBlockReserveTips() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup_friend.bp_teamup_friend_C.EventBlockReserveTips"); Abp_teamup_friend_C_EventBlockReserveTips_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup_friend.bp_teamup_friend_C.EventTeamUpFriendWatch_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_teamup_friend_C::EventTeamUpFriendWatch_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup_friend.bp_teamup_friend_C.EventTeamUpFriendWatch_NoFetch"); Abp_teamup_friend_C_EventTeamUpFriendWatch_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup_friend.bp_teamup_friend_C.EventTeamUpFriendWatch // (BlueprintCallable, BlueprintEvent) void Abp_teamup_friend_C::EventTeamUpFriendWatch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup_friend.bp_teamup_friend_C.EventTeamUpFriendWatch"); Abp_teamup_friend_C_EventTeamUpFriendWatch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup_friend.bp_teamup_friend_C.EventCheckWatchingSwitch_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_teamup_friend_C::EventCheckWatchingSwitch_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup_friend.bp_teamup_friend_C.EventCheckWatchingSwitch_NoFetch"); Abp_teamup_friend_C_EventCheckWatchingSwitch_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup_friend.bp_teamup_friend_C.EventCheckWatchingSwitch // (BlueprintCallable, BlueprintEvent) void Abp_teamup_friend_C::EventCheckWatchingSwitch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup_friend.bp_teamup_friend_C.EventCheckWatchingSwitch"); Abp_teamup_friend_C_EventCheckWatchingSwitch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup_friend.bp_teamup_friend_C.EventTeamupFriendCheckIsFriend_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_teamup_friend_C::EventTeamupFriendCheckIsFriend_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup_friend.bp_teamup_friend_C.EventTeamupFriendCheckIsFriend_NoFetch"); Abp_teamup_friend_C_EventTeamupFriendCheckIsFriend_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup_friend.bp_teamup_friend_C.EventTeamupFriendCheckIsFriend // (BlueprintCallable, BlueprintEvent) void Abp_teamup_friend_C::EventTeamupFriendCheckIsFriend() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup_friend.bp_teamup_friend_C.EventTeamupFriendCheckIsFriend"); Abp_teamup_friend_C_EventTeamupFriendCheckIsFriend_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup_friend.bp_teamup_friend_C.EventSetInfo_Push_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_teamup_friend_C::EventSetInfo_Push_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup_friend.bp_teamup_friend_C.EventSetInfo_Push_NoFetch"); Abp_teamup_friend_C_EventSetInfo_Push_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup_friend.bp_teamup_friend_C.EventSetInfo_Push // (BlueprintCallable, BlueprintEvent) void Abp_teamup_friend_C::EventSetInfo_Push() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup_friend.bp_teamup_friend_C.EventSetInfo_Push"); Abp_teamup_friend_C_EventSetInfo_Push_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup_friend.bp_teamup_friend_C.EventShowListCallBack_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_teamup_friend_C::EventShowListCallBack_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup_friend.bp_teamup_friend_C.EventShowListCallBack_NoFetch"); Abp_teamup_friend_C_EventShowListCallBack_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup_friend.bp_teamup_friend_C.EventShowListCallBack // (BlueprintCallable, BlueprintEvent) void Abp_teamup_friend_C::EventShowListCallBack() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup_friend.bp_teamup_friend_C.EventShowListCallBack"); Abp_teamup_friend_C_EventShowListCallBack_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup_friend.bp_teamup_friend_C.EventClickPlatformInvite_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_teamup_friend_C::EventClickPlatformInvite_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup_friend.bp_teamup_friend_C.EventClickPlatformInvite_NoFetch"); Abp_teamup_friend_C_EventClickPlatformInvite_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup_friend.bp_teamup_friend_C.EventClickPlatformInvite // (BlueprintCallable, BlueprintEvent) void Abp_teamup_friend_C::EventClickPlatformInvite() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup_friend.bp_teamup_friend_C.EventClickPlatformInvite"); Abp_teamup_friend_C_EventClickPlatformInvite_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup_friend.bp_teamup_friend_C.EventSwitchCorps_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_teamup_friend_C::EventSwitchCorps_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup_friend.bp_teamup_friend_C.EventSwitchCorps_NoFetch"); Abp_teamup_friend_C_EventSwitchCorps_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup_friend.bp_teamup_friend_C.EventSwitchCorps // (BlueprintCallable, BlueprintEvent) void Abp_teamup_friend_C::EventSwitchCorps() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup_friend.bp_teamup_friend_C.EventSwitchCorps"); Abp_teamup_friend_C_EventSwitchCorps_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_teamup_friend.bp_teamup_friend_C.UserConstructionScript // (Event, Public, BlueprintCallable, BlueprintEvent) void Abp_teamup_friend_C::UserConstructionScript() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_teamup_friend.bp_teamup_friend_C.UserConstructionScript"); Abp_teamup_friend_C_UserConstructionScript_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } }