#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:40 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // Class Foliage.FoliageInstancedStaticMeshComponent // 0x0010 (0x07F0 - 0x07E0) class UFoliageInstancedStaticMeshComponent : public UHierarchicalInstancedStaticMeshComponent { public: unsigned char UnknownData00[0x4]; // 0x07E0(0x0004) MISSED OFFSET struct FScriptMulticastDelegate OnInstanceTakeRadialDamage; // 0x07E4(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("Class Foliage.FoliageInstancedStaticMeshComponent"); return pStaticClass; } }; // Class Foliage.FoliageStatistics // 0x0000 (0x0020 - 0x0020) class UFoliageStatistics : public UBlueprintFunctionLibrary { public: static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("Class Foliage.FoliageStatistics"); return pStaticClass; } static int FoliageOverlappingSphereCount(class UObject* WorldContextObject, class UStaticMesh* StaticMesh, const struct FVector& CenterPosition, float Radius); static int FoliageOverlappingBoxCount(class UObject* WorldContextObject, class UStaticMesh* StaticMesh, const struct FBox& Box); }; // Class Foliage.FoliageType // 0x0394 (0x03B0 - 0x001C) class UFoliageType : public UObject { public: unsigned char UnknownData00[0x10]; // 0x001C(0x0010) MISSED OFFSET float Density; // 0x002C(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float DensityAdjustmentFactor; // 0x0030(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float Radius; // 0x0034(0x0004) (Edit, ZeroConstructor, IsPlainOldData) EFoliageScaling Scaling; // 0x0038(0x0001) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x3]; // 0x0039(0x0003) MISSED OFFSET struct FFloatInterval ScaleX; // 0x003C(0x0008) (Edit) struct FFloatInterval ScaleY; // 0x0044(0x0008) (Edit) struct FFloatInterval ScaleZ; // 0x004C(0x0008) (Edit) struct FFoliageVertexColorChannelMask VertexColorMaskByChannel[0x4]; // 0x0054(0x000C) (Edit) TEnumAsByte VertexColorMask; // 0x0084(0x0001) (ZeroConstructor, Deprecated, IsPlainOldData) unsigned char UnknownData02[0x3]; // 0x0085(0x0003) MISSED OFFSET float VertexColorMaskThreshold; // 0x0088(0x0004) (ZeroConstructor, Deprecated, IsPlainOldData) unsigned char VertexColorMaskInvert : 1; // 0x008C(0x0001) (Deprecated) unsigned char UnknownData03[0x3]; // 0x008D(0x0003) MISSED OFFSET struct FFloatInterval ZOffset; // 0x0090(0x0008) (Edit) unsigned char AlignToNormal : 1; // 0x0098(0x0001) (Edit) unsigned char UnknownData04[0x3]; // 0x0099(0x0003) MISSED OFFSET float AlignMaxAngle; // 0x009C(0x0004) (Edit, ZeroConstructor, IsPlainOldData) unsigned char RandomYaw : 1; // 0x00A0(0x0001) (Edit) unsigned char UnknownData05[0x3]; // 0x00A1(0x0003) MISSED OFFSET float RandomPitchAngle; // 0x00A4(0x0004) (Edit, ZeroConstructor, IsPlainOldData) struct FFloatInterval GroundSlopeAngle; // 0x00A8(0x0008) (Edit) struct FFloatInterval Height; // 0x00B0(0x0008) (Edit) TArray LandscapeLayers; // 0x00B8(0x000C) (Edit, ZeroConstructor) unsigned char UnknownData06[0x4]; // 0x00C4(0x0004) MISSED OFFSET struct FName LandscapeLayer; // 0x00C8(0x0008) (ZeroConstructor, Deprecated, IsPlainOldData) unsigned char CollisionWithWorld : 1; // 0x00D0(0x0001) (Edit) unsigned char UnknownData07[0x3]; // 0x00D1(0x0003) MISSED OFFSET struct FVector CollisionScale; // 0x00D4(0x000C) (Edit, IsPlainOldData) float MinimumLayerWeight; // 0x00E0(0x0004) (Edit, ZeroConstructor, IsPlainOldData) struct FBoxSphereBounds MeshBounds; // 0x00E4(0x001C) (IsPlainOldData) struct FVector LowBoundOriginRadius; // 0x0100(0x000C) (IsPlainOldData) TEnumAsByte Mobility; // 0x010C(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) unsigned char UnknownData08[0x3]; // 0x010D(0x0003) MISSED OFFSET struct FInt32Interval CullDistance; // 0x0110(0x0008) (Edit) unsigned char bEnableStaticLighting : 1; // 0x0118(0x0001) (Deprecated) unsigned char CastShadow : 1; // 0x0118(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly) unsigned char bAffectDynamicIndirectLighting : 1; // 0x0118(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly) unsigned char bAffectDistanceFieldLighting : 1; // 0x0118(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly) unsigned char bCastDynamicShadow : 1; // 0x0118(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly) unsigned char bCastStaticShadow : 1; // 0x0118(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly) unsigned char bCastShadowAsTwoSided : 1; // 0x0118(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly) unsigned char bReceivesDecals : 1; // 0x0118(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly) unsigned char bOverrideLightMapRes : 1; // 0x0119(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly) unsigned char UnknownData09[0x2]; // 0x011A(0x0002) MISSED OFFSET int OverriddenLightMapRes; // 0x011C(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) unsigned char bUseAsOccluder : 1; // 0x0120(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly) unsigned char UnknownData10[0xF]; // 0x0121(0x000F) MISSED OFFSET struct FBodyInstance BodyInstance; // 0x0130(0x01D0) (Edit) TEnumAsByte CustomNavigableGeometry; // 0x0300(0x0001) (Edit, ZeroConstructor, IsPlainOldData) struct FLightingChannels LightingChannels; // 0x0301(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly) unsigned char bRenderCustomDepth : 1; // 0x0302(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly) unsigned char UnknownData11[0x1]; // 0x0303(0x0001) MISSED OFFSET int CustomDepthStencilValue; // 0x0304(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) float CollisionRadius; // 0x0308(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float ShadeRadius; // 0x030C(0x0004) (Edit, ZeroConstructor, IsPlainOldData) int NumSteps; // 0x0310(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float InitialSeedDensity; // 0x0314(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float AverageSpreadDistance; // 0x0318(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float SpreadVariance; // 0x031C(0x0004) (Edit, ZeroConstructor, IsPlainOldData) int SeedsPerStep; // 0x0320(0x0004) (Edit, ZeroConstructor, IsPlainOldData) int DistributionSeed; // 0x0324(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float MaxInitialSeedOffset; // 0x0328(0x0004) (Edit, ZeroConstructor, IsPlainOldData) bool bCanGrowInShade; // 0x032C(0x0001) (Edit, ZeroConstructor, IsPlainOldData) bool bSpawnsInShade; // 0x032D(0x0001) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData12[0x2]; // 0x032E(0x0002) MISSED OFFSET float MaxInitialAge; // 0x0330(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float MaxAge; // 0x0334(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float OverlapPriority; // 0x0338(0x0004) (Edit, ZeroConstructor, IsPlainOldData) struct FFloatInterval ProceduralScale; // 0x033C(0x0008) (Edit) struct FRuntimeFloatCurve ScaleCurve; // 0x0344(0x0058) (Edit) int ChangeCount; // 0x039C(0x0004) (ZeroConstructor, IsPlainOldData) unsigned char ReapplyDensity : 1; // 0x03A0(0x0001) (Edit, DisableEditOnInstance) unsigned char ReapplyRadius : 1; // 0x03A0(0x0001) (Edit, DisableEditOnInstance) unsigned char ReapplyAlignToNormal : 1; // 0x03A0(0x0001) (Edit, DisableEditOnInstance) unsigned char ReapplyRandomYaw : 1; // 0x03A0(0x0001) (Edit, DisableEditOnInstance) unsigned char ReapplyScaling : 1; // 0x03A0(0x0001) (Edit, DisableEditOnInstance) unsigned char ReapplyScaleX : 1; // 0x03A0(0x0001) (Edit, DisableEditOnInstance) unsigned char ReapplyScaleY : 1; // 0x03A0(0x0001) (Edit, DisableEditOnInstance) unsigned char ReapplyScaleZ : 1; // 0x03A0(0x0001) (Edit, DisableEditOnInstance) unsigned char ReapplyRandomPitchAngle : 1; // 0x03A1(0x0001) (Edit, DisableEditOnInstance) unsigned char ReapplyGroundSlope : 1; // 0x03A1(0x0001) (Edit, DisableEditOnInstance) unsigned char ReapplyHeight : 1; // 0x03A1(0x0001) (Edit, DisableEditOnInstance) unsigned char ReapplyLandscapeLayers : 1; // 0x03A1(0x0001) (Edit, DisableEditOnInstance) unsigned char ReapplyZOffset : 1; // 0x03A1(0x0001) (Edit, DisableEditOnInstance) unsigned char ReapplyCollisionWithWorld : 1; // 0x03A1(0x0001) (Edit, DisableEditOnInstance) unsigned char ReapplyVertexColorMask : 1; // 0x03A1(0x0001) (Edit, DisableEditOnInstance) unsigned char bEnableDensityScaling : 1; // 0x03A1(0x0001) (Edit) unsigned char UnknownData13[0xE]; // 0x03A2(0x000E) MISSED OFFSET static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("Class Foliage.FoliageType"); return pStaticClass; } }; // Class Foliage.FoliageType_InstancedStaticMesh // 0x0010 (0x03C0 - 0x03B0) class UFoliageType_InstancedStaticMesh : public UFoliageType { public: unsigned char UnknownData00[0x4]; // 0x03B0(0x0004) MISSED OFFSET class UClass* ComponentClass; // 0x03B4(0x0004) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x8]; // 0x03B8(0x0008) MISSED OFFSET static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("Class Foliage.FoliageType_InstancedStaticMesh"); return pStaticClass; } }; // Class Foliage.InstancedFoliageActor // 0x0040 (0x02F8 - 0x02B8) class AInstancedFoliageActor : public AActor { public: unsigned char UnknownData00[0x40]; // 0x02B8(0x0040) MISSED OFFSET static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("Class Foliage.InstancedFoliageActor"); return pStaticClass; } }; // Class Foliage.InteractiveFoliageActor // 0x0058 (0x0318 - 0x02C0) class AInteractiveFoliageActor : public AStaticMeshActor { public: class UCapsuleComponent* CapsuleComponent; // 0x02C0(0x0004) (ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData) struct FVector TouchingActorEntryPosition; // 0x02C4(0x000C) (Transient, IsPlainOldData) struct FVector FoliageVelocity; // 0x02D0(0x000C) (Transient, IsPlainOldData) struct FVector FoliageForce; // 0x02DC(0x000C) (Transient, IsPlainOldData) struct FVector FoliagePosition; // 0x02E8(0x000C) (Transient, IsPlainOldData) float FoliageDamageImpulseScale; // 0x02F4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) float FoliageTouchImpulseScale; // 0x02F8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) float FoliageStiffness; // 0x02FC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) float FoliageStiffnessQuadratic; // 0x0300(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) float FoliageDamping; // 0x0304(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) float MaxDamageImpulse; // 0x0308(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) float MaxTouchImpulse; // 0x030C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) float MaxForce; // 0x0310(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) float Mass; // 0x0314(0x0004) (ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("Class Foliage.InteractiveFoliageActor"); return pStaticClass; } void CapsuleTouched(class UPrimitiveComponent* OverlappedComp, class AActor* Other, class UPrimitiveComponent* OtherComp, int OtherBodyIndex, bool bFromSweep, const struct FHitResult& OverlapInfo); }; // Class Foliage.InteractiveFoliageComponent // 0x0000 (0x0660 - 0x0660) class UInteractiveFoliageComponent : public UStaticMeshComponent { public: static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("Class Foliage.InteractiveFoliageComponent"); return pStaticClass; } }; // Class Foliage.ProceduralFoliageBlockingVolume // 0x0008 (0x02E8 - 0x02E0) class AProceduralFoliageBlockingVolume : public AVolume { public: class AProceduralFoliageVolume* ProceduralFoliageVolume; // 0x02E0(0x0004) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x02E4(0x0004) MISSED OFFSET static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("Class Foliage.ProceduralFoliageBlockingVolume"); return pStaticClass; } }; // Class Foliage.ProceduralFoliageComponent // 0x0018 (0x00D8 - 0x00C0) class UProceduralFoliageComponent : public UActorComponent { public: float TileOverlap; // 0x00C0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) class AVolume* SpawningVolume; // 0x00C4(0x0004) (ZeroConstructor, IsPlainOldData) struct FGuid ProceduralGuid; // 0x00C8(0x0010) (IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("Class Foliage.ProceduralFoliageComponent"); return pStaticClass; } }; // Class Foliage.ProceduralFoliageSpawner // 0x003C (0x0058 - 0x001C) class UProceduralFoliageSpawner : public UObject { public: unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET float TileSize; // 0x0020(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) int NumUniqueTiles; // 0x0024(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) float MinimumQuadTreeSize; // 0x0028(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x4]; // 0x002C(0x0004) MISSED OFFSET TArray FoliageTypes; // 0x0030(0x000C) (Edit, ZeroConstructor) bool bNeedsSimulation; // 0x003C(0x0001) (ZeroConstructor, IsPlainOldData) unsigned char UnknownData02[0x1B]; // 0x003D(0x001B) MISSED OFFSET static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("Class Foliage.ProceduralFoliageSpawner"); return pStaticClass; } void Simulate(int NumSteps); }; // Class Foliage.ProceduralFoliageTile // 0x00E4 (0x0100 - 0x001C) class UProceduralFoliageTile : public UObject { public: unsigned char UnknownData00[0x7C]; // 0x001C(0x007C) MISSED OFFSET TArray InstancesArray; // 0x0098(0x000C) (ZeroConstructor) unsigned char UnknownData01[0x5C]; // 0x00A4(0x005C) MISSED OFFSET static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("Class Foliage.ProceduralFoliageTile"); return pStaticClass; } }; // Class Foliage.ProceduralFoliageVolume // 0x0008 (0x02E8 - 0x02E0) class AProceduralFoliageVolume : public AVolume { public: class UProceduralFoliageComponent* ProceduralComponent; // 0x02E0(0x0004) (Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x02E4(0x0004) MISSED OFFSET static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("Class Foliage.ProceduralFoliageVolume"); return pStaticClass; } }; }