#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:47 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_reflux_new_award.bp_reflux_new_award_C // 0x0048 (0x0318 - 0x02D0) class Abp_reflux_new_award_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) TArray BP_ARRAY_Reflux_New_Back_Award_List; // 0x02D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_Reflux_New_Back_Award_Info BP_STRUCT_Reflux_New_Back_Award_Info; // 0x02E0(0x0020) (Edit, BlueprintVisible) int BP_STRUCT_Reflux_New_Award_Panel; // 0x0300(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_STRUCT_Reflux_New_Award_Team_Window; // 0x0304(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString BP_Reflux_New_UserName; // 0x0308(0x000C) (Edit, BlueprintVisible, ZeroConstructor) class USceneComponent* DefaultSceneRoot; // 0x0314(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_reflux_new_award.bp_reflux_new_award_C"); return pStaticClass; } void EventRefluxNewAwardUIClose_NoFetch(); void EventRefluxNewAwardUIClose(); void EventFetchInfo_NoFetch(); void EventFetchInfo(); void EventSetInfo_Push_NoFetch(); void EventSetInfo_Push(); void EventRefluxNewAwardFindTeam_NoFetch(); void EventRefluxNewAwardFindTeam(); void EventRefluxNewAwardGetMore_NoFetch(); void EventRefluxNewAwardGetMore(); void UserConstructionScript(); }; }