forked from gcdsfh/PMDT
135 lines
5.1 KiB
C++
Executable File
135 lines
5.1 KiB
C++
Executable File
#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:40 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Classes
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//---------------------------------------------------------------------------
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// Class AnimGraphRuntime.AnimCustomInstance
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// 0x0000 (0x02F0 - 0x02F0)
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class UAnimCustomInstance : public UAnimInstance
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{
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public:
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("Class AnimGraphRuntime.AnimCustomInstance");
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return pStaticClass;
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}
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};
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// Class AnimGraphRuntime.AnimNotify_PlayMontageNotify
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// 0x0008 (0x0030 - 0x0028)
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class UAnimNotify_PlayMontageNotify : public UAnimNotify
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{
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public:
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struct FName NotifyName; // 0x0028(0x0008) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("Class AnimGraphRuntime.AnimNotify_PlayMontageNotify");
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return pStaticClass;
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}
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};
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// Class AnimGraphRuntime.AnimNotify_PlayMontageNotifyWindow
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// 0x0008 (0x0028 - 0x0020)
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class UAnimNotify_PlayMontageNotifyWindow : public UAnimNotifyState
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{
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public:
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struct FName NotifyName; // 0x0020(0x0008) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("Class AnimGraphRuntime.AnimNotify_PlayMontageNotifyWindow");
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return pStaticClass;
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}
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};
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// Class AnimGraphRuntime.AnimSequencerInstance
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// 0x0000 (0x02F0 - 0x02F0)
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class UAnimSequencerInstance : public UAnimCustomInstance
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{
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public:
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("Class AnimGraphRuntime.AnimSequencerInstance");
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return pStaticClass;
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}
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};
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// Class AnimGraphRuntime.KismetAnimationLibrary
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// 0x0000 (0x0020 - 0x0020)
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class UKismetAnimationLibrary : public UBlueprintFunctionLibrary
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{
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public:
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("Class AnimGraphRuntime.KismetAnimationLibrary");
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return pStaticClass;
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}
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static void K2_TwoBoneIK(const struct FVector& RootPos, const struct FVector& JointPos, const struct FVector& EndPos, const struct FVector& JointTarget, const struct FVector& Effector, float MaxStretchScale, float StartStretchRatio, bool bAllowStretching, struct FVector* OutEndPos, struct FVector* OutJointPos);
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static struct FTransform K2_LookAt(const struct FTransform& CurrentTransform, const struct FVector& TargetPosition, const struct FVector& LookAtVector, bool bUseUpVector, const struct FVector& UpVector, float ClampConeInDegree);
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};
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// Class AnimGraphRuntime.PlayMontageCallbackProxy
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// 0x00D4 (0x00F0 - 0x001C)
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class UPlayMontageCallbackProxy : public UObject
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{
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public:
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unsigned char UnknownData00[0xC]; // 0x001C(0x000C) MISSED OFFSET
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struct FScriptMulticastDelegate OnBlendOut; // 0x0028(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
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struct FScriptMulticastDelegate OnInterrupted; // 0x0034(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
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struct FScriptMulticastDelegate OnNotifyBegin; // 0x0040(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
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struct FScriptMulticastDelegate OnNotifyEnd; // 0x004C(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
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unsigned char UnknownData01[0x98]; // 0x0058(0x0098) MISSED OFFSET
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("Class AnimGraphRuntime.PlayMontageCallbackProxy");
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return pStaticClass;
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}
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void OnNotifyEndReceived(const struct FName& NotifyName, const struct FBranchingPointNotifyPayload& BranchingPointNotifyPayload);
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void OnNotifyBeginReceived(const struct FName& NotifyName, const struct FBranchingPointNotifyPayload& BranchingPointNotifyPayload);
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void OnMontageEnded(class UAnimMontage* Montage, bool bInterrupted);
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void OnMontageBlendingOut(class UAnimMontage* Montage, bool bInterrupted);
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static class UPlayMontageCallbackProxy* CreateProxyObjectForPlayMontage(class USkeletalMeshComponent* InSkeletalMeshComponent, class UAnimMontage* MontageToPlay, float PlayRate, float StartingPosition, const struct FName& StartingSection);
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};
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}
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