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PMDT/结构体/数据/SDK/PUBGM_ApexDestruction_functions.cpp
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2026-05-03 12:38:09 +08:00

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4.5 KiB
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Executable File

//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:40 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------
// Function ApexDestruction.DestructibleComponent.SetDestructibleMesh
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UDestructibleMesh* NewMesh (Parm, ZeroConstructor, IsPlainOldData)
void UDestructibleComponent::SetDestructibleMesh(class UDestructibleMesh* NewMesh)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function ApexDestruction.DestructibleComponent.SetDestructibleMesh");
UDestructibleComponent_SetDestructibleMesh_Params params;
params.NewMesh = NewMesh;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function ApexDestruction.DestructibleComponent.GetDestructibleMesh
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UDestructibleMesh* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
class UDestructibleMesh* UDestructibleComponent::GetDestructibleMesh()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function ApexDestruction.DestructibleComponent.GetDestructibleMesh");
UDestructibleComponent_GetDestructibleMesh_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function ApexDestruction.DestructibleComponent.ApplyRadiusDamage
// (Native, Public, HasOutParms, HasDefaults, BlueprintCallable)
// Parameters:
// float BaseDamage (Parm, ZeroConstructor, IsPlainOldData)
// struct FVector HurtOrigin (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
// float DamageRadius (Parm, ZeroConstructor, IsPlainOldData)
// float ImpulseStrength (Parm, ZeroConstructor, IsPlainOldData)
// bool bFullDamage (Parm, ZeroConstructor, IsPlainOldData)
void UDestructibleComponent::ApplyRadiusDamage(float BaseDamage, const struct FVector& HurtOrigin, float DamageRadius, float ImpulseStrength, bool bFullDamage)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function ApexDestruction.DestructibleComponent.ApplyRadiusDamage");
UDestructibleComponent_ApplyRadiusDamage_Params params;
params.BaseDamage = BaseDamage;
params.HurtOrigin = HurtOrigin;
params.DamageRadius = DamageRadius;
params.ImpulseStrength = ImpulseStrength;
params.bFullDamage = bFullDamage;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function ApexDestruction.DestructibleComponent.ApplyDamage
// (Native, Public, HasOutParms, HasDefaults, BlueprintCallable)
// Parameters:
// float DamageAmount (Parm, ZeroConstructor, IsPlainOldData)
// struct FVector HitLocation (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
// struct FVector ImpulseDir (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
// float ImpulseStrength (Parm, ZeroConstructor, IsPlainOldData)
void UDestructibleComponent::ApplyDamage(float DamageAmount, const struct FVector& HitLocation, const struct FVector& ImpulseDir, float ImpulseStrength)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function ApexDestruction.DestructibleComponent.ApplyDamage");
UDestructibleComponent_ApplyDamage_Params params;
params.DamageAmount = DamageAmount;
params.HitLocation = HitLocation;
params.ImpulseDir = ImpulseDir;
params.ImpulseStrength = ImpulseStrength;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
}