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PMDT/结构体/数据/SDK/PUBGM_AssetRegistry_classes.hpp
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2026-05-03 12:38:09 +08:00

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3.6 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:40 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// Class AssetRegistry.AssetRegistryImpl
// 0x0874 (0x0890 - 0x001C)
class UAssetRegistryImpl : public UObject
{
public:
unsigned char UnknownData00[0x874]; // 0x001C(0x0874) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class AssetRegistry.AssetRegistryImpl");
return pStaticClass;
}
};
// Class AssetRegistry.AssetRegistryHelpers
// 0x0004 (0x0020 - 0x001C)
class UAssetRegistryHelpers : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class AssetRegistry.AssetRegistryHelpers");
return pStaticClass;
}
static struct FSoftObjectPath ToSoftObjectPath(const struct FAssetData& InAssetData);
static struct FARFilter SetFilterTagsAndValues(const struct FARFilter& InFilter, TArray<struct FTagAndValue> InTagsAndValues);
static bool IsValid(const struct FAssetData& InAssetData);
static bool IsUAsset(const struct FAssetData& InAssetData);
static bool IsRedirector(const struct FAssetData& InAssetData);
static bool IsAssetLoaded(const struct FAssetData& InAssetData);
static bool GetTagValue(const struct FAssetData& InAssetData, const struct FName& InTagName, struct FString* OutTagValue);
static struct FString GetFullName(const struct FAssetData& InAssetData);
static struct FString GetExportTextName(const struct FAssetData& InAssetData);
static class UClass* GetClass(const struct FAssetData& InAssetData);
static TScriptInterface<class UAssetRegistry> GetAssetRegistry();
static class UObject* GetAsset(const struct FAssetData& InAssetData);
static struct FAssetData CreateAssetData(class UObject* InAsset, bool bAllowBlueprintClass);
};
// Class AssetRegistry.AssetRegistry
// 0x0000 (0x0020 - 0x0020)
class UAssetRegistry : public UInterface
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class AssetRegistry.AssetRegistry");
return pStaticClass;
}
void RunAssetsThroughFilter(const struct FARFilter& Filter, TArray<struct FAssetData>* AssetDataList);
bool IsLoadingAssets();
bool HasAssets(const struct FName& PackagePath, bool bRecursive);
void GetSubPaths(const struct FString& InBasePath, bool bInRecurse, TArray<struct FString>* OutPathList);
bool GetAssetsByPath(const struct FName& PackagePath, bool bRecursive, bool bIncludeOnlyOnDiskAssets, TArray<struct FAssetData>* OutAssetData);
bool GetAssetsByPackageName(const struct FName& PackageName, bool bIncludeOnlyOnDiskAssets, TArray<struct FAssetData>* OutAssetData);
bool GetAssetsByClass(const struct FName& ClassName, bool bSearchSubClasses, TArray<struct FAssetData>* OutAssetData);
bool GetAssets(const struct FARFilter& Filter, TArray<struct FAssetData>* OutAssetData);
struct FAssetData GetAssetByObjectPath(const struct FName& ObjectPath, bool bIncludeOnlyOnDiskAssets);
void GetAllCachedPaths(TArray<struct FString>* OutPathList);
bool GetAllAssets(bool bIncludeOnlyOnDiskAssets, TArray<struct FAssetData>* OutAssetData);
};
}