forked from gcdsfh/PMDT
70 lines
4.8 KiB
C++
Executable File
70 lines
4.8 KiB
C++
Executable File
#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:40 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Script Structs
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//---------------------------------------------------------------------------
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// ScriptStruct AssetRegistry.AssetData
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// 0x0040
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struct FAssetData
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{
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struct FName ObjectPath; // 0x0000(0x0008) (BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData)
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struct FName PackageName; // 0x0008(0x0008) (BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData)
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struct FName PackagePath; // 0x0010(0x0008) (BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData)
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struct FName AssetName; // 0x0018(0x0008) (BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData)
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struct FName AssetClass; // 0x0020(0x0008) (BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData)
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unsigned char UnknownData00[0x18]; // 0x0028(0x0018) MISSED OFFSET
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};
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// ScriptStruct AssetRegistry.ARFilter
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// 0x00AC
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struct FARFilter
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{
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TArray<struct FName> PackageNames; // 0x0000(0x000C) (BlueprintVisible, ZeroConstructor, Transient)
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TArray<struct FName> PackagePaths; // 0x000C(0x000C) (BlueprintVisible, ZeroConstructor, Transient)
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TArray<struct FName> ObjectPaths; // 0x0018(0x000C) (BlueprintVisible, ZeroConstructor, Transient)
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TArray<struct FName> ClassNames; // 0x0024(0x000C) (BlueprintVisible, ZeroConstructor, Transient)
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unsigned char UnknownData00[0x3C]; // 0x0030(0x003C) MISSED OFFSET
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unsigned char UnknownData01[0x3C]; // 0x0030(0x003C) UNKNOWN PROPERTY: SetProperty AssetRegistry.ARFilter.RecursiveClassesExclusionSet
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bool bRecursivePaths; // 0x00A8(0x0001) (BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData)
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bool bRecursiveClasses; // 0x00A9(0x0001) (BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData)
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bool bIncludeOnlyOnDiskAssets; // 0x00AA(0x0001) (BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData)
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unsigned char UnknownData02[0x1]; // 0x00AB(0x0001) MISSED OFFSET
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};
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// ScriptStruct AssetRegistry.TagAndValue
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// 0x0018
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struct FTagAndValue
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{
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struct FName Tag; // 0x0000(0x0008) (BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData)
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struct FString Value; // 0x0008(0x000C) (BlueprintVisible, ZeroConstructor, Transient)
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unsigned char UnknownData00[0x4]; // 0x0014(0x0004) MISSED OFFSET
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};
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// ScriptStruct AssetRegistry.AssetBundleEntry
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// 0x0028
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struct FAssetBundleEntry
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{
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struct FPrimaryAssetId BundleScope; // 0x0000(0x0010)
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struct FName BundleName; // 0x0010(0x0008) (ZeroConstructor, IsPlainOldData)
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TArray<struct FSoftObjectPath> BundleAssets; // 0x0018(0x000C) (ZeroConstructor)
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unsigned char UnknownData00[0x4]; // 0x0024(0x0004) MISSED OFFSET
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};
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// ScriptStruct AssetRegistry.AssetBundleData
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// 0x000C
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struct FAssetBundleData
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{
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TArray<struct FAssetBundleEntry> Bundles; // 0x0000(0x000C) (ZeroConstructor)
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};
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}
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